Amorphous+

What is it with little dudes with huge swords?

First there was Final Fantasy VII, then there was Ginormo Sword.  Now it’s Amorphous+, yet another game where swinging an oversized blade has me on the border of madness.

You are an exterminator, but not just any exterminator; you are a Gloople exterminator.  No tanks of poison here, just you and your trusty sword.

Ah, what’s a Gloople, you ask?  Fair enough.  For a more scientific description, I suggest you check out the bestiary, but for the basics…  All a gloople is is a giant sac of ooze.

No big deal, right?  Wrong.  These giant sacs of ooze have a tendancy to want to kill everything that disturbs their nests.  Unfortunately, they like to build their nests right where we can’t avoid them.  Thus, it’s us or them baby…

And I’m voting them.

There are many varieties of Glooples.  The simple green ones you see when you first make your way to a Gloople nest are pretty much harmless.  Sure, they’ll jostle you around a bit, but no harm no foul.

But Glooples specialize, and the more of a threat you become, the more effective the counter-offensive measures the organisms employ.  The green ones may do nothing, but yellow Glooples spill a yellow fluid that slow you down.  Blue Glooples actually have teeth, Orange Glooples splatter pools of acid.

And so on and so forth.

There’s simply no denying it–this game is two loads of fun with a rebate for even more.  The gameplay is nice and simple at the onset, but as you come across more challenging glooples, you will find yourself forced into developing strategies that seem much more complex than the game’s simple mechanics would seem to allow.

But what really keeps you coming back is how much effort was put into the peripherals.  The bestiary is well written, providing loads of scientific jargon that gives incredible creatures surprising credibility.  Awards are handed out for milestones, most of which seem more geared to insult you than commend you, and a bevy of unlockable rewards await to help make the game easier as time goes on.

To unlock all these goodies (and believe me, there are a lot), you have two basic forms of gameplay.

The Bounty Run mode is essentially a survival mode where you are pitted against an endless onslaught of the gooey buggers to see how high of a score you can get.

In Single Nest mode, you are tasked with slaying all of the Glooples in a single nest.  This may seem like the easier of the two modes but I assure you it is not.  The smallest nest still contains some 200 Glooples and will take you more than a few tries before you conquer it.

Of the drawbacks there are few.  Sure, the graphics aren’t mindblowing, but they are functional, and once you get used to them, work quite well.  Hit detection could be better–there are times when you would swear you just connected on a major combo only to find one or two glooples actually were hit.  And I’m not a particular fan of delays between sword strikes and how you can’t move as you do so.  But, then again, this forces you to put more thought in the game.

All in all, a great mindless game that has awesome potential to turn into a truely engrossing experience.

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