03
Jul
08

Ginormo Sword Walkthrough (Final Version)

MAJOR ANNOUNCEMENT!  After getting in touch with the maker of the game I have received very important information regarding the proper completion of the knowledge shrine.  IF you are having a difficult time leaving the planet please visit the portion of this guide which covers the knowledge shrine challenge (ctrl F code SHN3).

It’s been a long time coming, but I’ve finally come to the point where I feel comfortable writing a player’s guide to this game that is accurate enough to be called a walkthrough. (Note: after I started writing this, I went back and got 100% in the monster library, meaning I have essentially gotten everything needed to get in the game)

But first, a simple request.  After you’ve used this tool, please take the time to:

1) Make any comments you feel necessary.  Did I miss something?  Do you have something that worked better for you?  Let me know.  No walkthrough of this game can be fully complete due to its very open ended structure, and a seemingly limitless number of ways to approach all the situations you are posed with during play.  What I offer is simply what I did on my second and ultimately more successful run through of the game.  During those instances where I realized I could have done something better in the second run through, I will mention them.

2) Check out the rest of the content on this site.  There are plenty of other games in our “games” section, and games aren’t even the prime purpose of this site, which is intended to highlight my own original fiction.  Currently, I’m working on a novel-length story called Journey’s end that you can check out, as well as a few other dabbles located in the fiction section.

With that said, let’s play Ginormo Sword, shall we?

In general, this game can be played through using either superior skill, or through just overpowering everything in your path.  At least, that’s the case for about 98% of the game.  Whatever path you choose, this game does require an enormous amount of patience, and a finger that can tolerate millions upon millions of mouse clicks for long periods of time.

What I intend to provide in this walkthrough are a series of helpful hints that you can employ to maximize your potential as you take on this game.  There are cheats that can be used, and some have apparently used an autoclicker, however; I “beat the game” using nothing but my work computer, my mouse, and a lot of caffeine.

You can too, and ultimately, I think doing so really adds to the sense of accomplishment.

To make this easier for you, I’ve broken this walkthrough up in sections so that you can jump straight to what you need using the ctrl F feature, and typing in a code.

Table of Contents

Equipment

(EQP1) Equipment-Swords

(EQP2) Equipment-Armor

(EQP3) Equipment-Magic

(EQP4) Equipment-Accessories

(EQP5) Equipment-Jewels

(EQP6) Equipment-Helpers

Stats

(STS1) Player Stats

(STS2) Weapon Stats

(STS3) Elemental Stats

(STS4) Stat Management

Grinding

(GRD1) Pretty much just my spiel on how to grind.

Monsters

(MOB1) Regular monsters or mobs

(MOB2) Bosses

(MOB3) Pyramid fights

Shrines

(SHN1) Stength Shrine

(SHN2) Endurance Shrine

(SHN3) Knowledge Shrine

(SHN4) Fate Shrine

Let’s begin

Equipment

(EQP1) Swords

There are a total of six available swords in the game.  One you start off with, one you can buy in the first screen, three available for purchase on the fifth screen, and one that you can only get by winning a special fight later in the game.

Dagger-Your starting weapon.  This rinky dinky level one starter doesn’t appear to be much, but hey, it’s free, so who are you to complain.  Even better, like any other sword in the game, it too can be upgraded to maximum potential.

Katana-At 250 gold, this level 2, +1 Fire blade is an absolute steal.

Claymore-One of three swords available on the fifth screen for purchase.  Price tag- 100,000 gold.  Starts off at level one.

Scimitar- The second sword you can buy on the fifth screen for 100,000 gold.  Has a curvature to it that has to be compensated for early in development, but you won’t have to worry about it much later on.

Zweihander- A big old rectangle also for purchase on the fifth screen for the same 100,000 gold.  Thanks to its shape, it’s probably the best buy, though, like its two predacessors, it also starts at level one.

Energy Sword- This sword looks like a lightning bolt when you first get it, and though it starts off as a level one weapon, it also seems a little longer than the rest of its mates.  You can’t buy this sword, you must get it by defeating the Doppleganger which exists in the pyramid called the “Temple of the Moon” on the Poseidon level.

About swords-Frugality is the key to a successful existence in the Ginormo world.  To be perfectly honest, you do not need all of the swords, and when you first come across them, 100,000 gold is a lot of money that could be better spent elsewhere.  You will want to buy the Katana, and I bought the Zweihander primarily because of its shape meaning that no correction for contour was ever necessary.  Later on, I would use the Energy sword after I got it for one purpose and one purpose only.

Multiple swords is handy, though, for elemental enchantments.  While six elemental enchantments are available in the game, only four are absolutely necessary.  Those four are composed of opposing elements (which goes without saying I suppose).  So, if you were being exceptionally frugal, you could probably get by in the game with only two swords, taking care not to attempt to enchant each with opposing elements.

So, two swords is an absolute necessity.  I used four just so that I wasn’t taking chances and could easily delineate each sword for one element.

(EQP2) Armor

Unlike Swords, there are only five types of armor that are attainable.  There are six slots, but the sixth slot is used for something else that we will discuss in the “Helpers” section.  Again, frugality is the key, especially in the early offing, and while there are five sets of armor available, I only bought one, and have only three.

Leather Armor-This is your starting armor, and only gives you level one protection.

Scale Armor-Purchaseable at the same place you can buy the three swords on the fifth map, this armor gives you level two protection.  Costs 250,000 gold.

Chain Mail-Purchaseable at the same place.  Level three protection, costs 1,000,000 gold.

Plate Armor-Purchaseable at the same place.  Offers level four protection, costs (Not sure, been a while since I bought it) 10,000,000 gold.

Hyper Armor-Available only by defeating the Golden Knight which is a random spawn.  Starts out as a level nine armor, has +9,999 against Fire, but has -9,999 against all other elements making it virtually worthless against all enemies except one which will be discussed later.

Considering how much it costs to buy and upgrade armor, I only bought the Plate Mail, which automatically bumps you up to level four protection, as is all the defense you should need through at least the first three quarters of the game.  Since enchanting your armor is not really a big necessity until later in the game, there’s really no use in having multiple armor.  However, you will want to eventually get your hands on the hyper armor.

Until you meet and beat Death, it is advised that you enchant your plate armor with Onyx.

(EQP3) Magic

There are six different spells to be learned in this game.  Most of these spells can be purchased at the same board, though a different shop, as you purchased your sword and armor.

Again, because frugality is so important (note, this is the third time I’ve mentioned this) you should avoid buying all the spells in the game, and instead using only what you need.

Magic Missile-Your first spell.  Two energy bullets are fired and entwine around each other as they travel in a straight path parallel to your sword strike.  Can be purchased on the fourth board for relatively cheap.  Not exactly a great spell, but it gets the job done and is a mandatory buy.  You will not be able to proceed beyond the fourth board without it.

Wide Shot-This, and the next two spells can be attained at the magic academy on the fifth board.  It costs 30,000 and fires three bullets in a spread pattern.  For the most part, this spell is worthless, and you should try and do without.

Napalm-For 50,000, you can purchase this spell which I do recommend.  It fires four bullets in an opposing diagonal pattern, and if it connects with a target, will spread into four more diagonal shots.  Very handy, especially for a cluster of enemies.

Circler spell- For 70,000 you can buy this spell that sends two bullets spinning around your character for a few seconds.  In my personal opinion, this spell is worthless and requires you getting within a certain distance of the target.  Skip this spell.

Shockwave- Defeating the Abyss Worm in the Sun Temple found on the Necromancer level gets you this spell.  It sends out a single shockwave missile.  Frankly, I’ve never used it in battle.

Chaser- Six magic missiles fire out after one of your enemy targest when you cast this costly spell.  Found on the eighth board, it costs 100,000,000 gold, but is most definitely worth the price when you can scratch together that much change.  It’s located in a named city that usually just shows a small group of people dancing around.  Randomly, however, those people will be replaced with a shop where the only thing for purchase is the spell.

(EQP4) Accessories

There are six accessories to be had in the game.  Since I bought most of them, I unfortunately can’t tell you their prices, but rest assured that most are quite handy.  Four of them can be purchased where you bought your sword and armor, the final two must be won in battle.

Gauntlet-This little doodad can help prevent carpal tunnel.  It does this by extending the amount of time your sword is held in attack mode.  Definite must have when you can afford it without putting a strain on your upgrading regimen.

Winger Boot-This footwear makes you faster on the overworld map.  Not a necessity in the beginning, but when you are grinding to upgrade, this is going to be a godsend as it greatly reduces the amount of time spent between your favorite grinding grounds and whichever place of upgrading you prefer.

Buckler Shield-This supposedly “neutralizes counter damage”.  As far as I understand, if you are hit while actually attacking, you will take on more damage than normal.  This is probably the best investment you can make to your defense in the first half or so of the game.

Coin of Bravery-This prevents you from leaving the field of battle until either all the enemies are dead, or you are dead.  It’s not necessary, however, can be useful in bossfights by allowing you to hang around on the outer fringes without leaving the game.  In my second run through, I did not buy it, so it’s up to you.  If you can hang with the bosses just fine without worrying about running off the board, don’t worry about it.  If you can use the extra help, by all means, purchase.

Trophy-You will be awarded this sparkling beauty when you beat the False God.  It serves two purposes.  The first is that it turns all the stat shrines into traps that must be negotiated in order to open up the final area in the game, and once that is done, you must MAKE SURE IT IS ACTIVATED TO ACTUALLY LEAVE EARTH!  This was my problem during my first run through, and it frustrated me to no end before I dumped my game.

Order of the Star-This is won by beating the Avatar.  As far as I can tell, the only thing it does is make the enemies MUCH harder (as in my swords leveled up to the thousands still take multiple hits to kill NEKOS!), and makes them drop much higher amounts of gold.

(EQP5) Jewels

There are six jewels in the game.  You can take these jewels to the enchanter on the fifth board and he will use them to embue either your sword or your armor with the element attached to the jewel.  For the most part, neither Green nor Yello will make much difference in the game, though the other four will, throughout various portions, become absolutely vital.

Most of your enchanting will be for your swords, though it is recommended that you enchant your armor with Black until you have beaten Death.  Also note that each jewel will increase the elemental enchantment for that element, but decrease the enchantment for the opposite element.  Thus, do not use opposing elements on the same sword, or else you’re just throwing jewels away.

Ruby-red-Increases fire enchantment, decreases water enchantment.  Opposing enchantment-Aquamarine.

Aquamarine-blue-Increases water enchantment, decreases fire enchantment.

Emerald-green-Increases wind enchantment, decreases earth enchantment.

Topaz-yellow-Increases earth enchantment, decreases wind enchantment.

Diamond-white-Increases light enchantment, decreases dark enchantment.

Onyx-black-Increases dark enchantment, decreases light enchantment.

(EQP6) Helpers

There are three helpers whose services you can purchase for varying prices.  The only one I ever really used was Indigo Rogers, but it’s up to you to decide if the services offered are worth their price.  These helpers will stay with you until A)you die B)they die C)you quit the game D)you hire a different helper.

Indigo Roger-This little guy runs back and forth throwing daggers at the enemy.  Doesn’t do a whole lot of damage, but for only 100 gold, his help may just be the bargain of the century.  You can get him at the oasis on the sixth board–the desert level.

In the “secret paradise” of the twelfth level you can hire NIN NIN for 2222 gold.  Again a bargain, and a handy little helper for the bosses that really know how to dish it out.  This little kitty will cast a green circle that will heal you so long as you are in it.

WAN WAN-After you have beaten the False God you can find WAN WAN hanging out back on the very first board.  But you can’t hire him yet.  WAN WAN will only enter your employ if you can bring him a yummy bone.  The only way to get a yummy bone is by beating one of the Hellhound incarnations that pop up after beating the False God.  Once hired, WAN WAN will run back and forth much like Indigo and NIN, but instead he shoots out a powerful beam that is analogous to the size of your sword.  In other words, he essentially emulates the hellhound main attack.

STATS

(STS1) Player stats.  The first way to upgrade you character is by doing so at a shrine.  Later in the game, when you come across the Trent family of mobs, and Yggdrasil the boss, they will drop fruit which add +1 to one of your stats based upon color.

Your first level increase at each shrine will cost you 10,000 gold, and goes up by 10,000 gold each level.

On the second board you will find the Strength Shrine, which allows you to boost up your player’s strength (read-attack power) by 1 point.

The sixth board provides you with the endurance shrine which increases your vitality or hitpoints.  Since you use an visual gage without numbers, increasing your hitpoints is no different than increasing your armor.  While I don’t recommend pumping up your player stats early, endurance can be the one exception seeing as how it is far cheaper to increase your vitality than it is to increase your armor level.

The ninth board is the location of the knowledge shrine which increases your intelligence level.  Increasing your intelligence increases how powerful your magic is when it hits an enemy.

The twelfth board is home of the shrine of fate where you can increase  your luck.  Luck isn’t going to help you in battle, but it will increase the likelihood of jewels being dropped, better gold totals being dropped, and I think higher level mobs appearing which will be good for filling your library, and grinding later on.

(STS2) Weapon Stats

You will upgrade your weapon early and often in this game, and thus, the blacksmith on the third board will be one of the most frequent stops for you during the game.  the first level increase of your weapon costs only a grand, and goes up by a thousand each level.  This makes upgrading your sword more economical than upgrading your strength.

On top of this, each upgrade gives you a bonus point that can be used to increase your sword’s width or length.

(STS3) Elemental Stats

See Jewels and Stat Management (I figured I would have more to say here, but as it turned out, anything I say here would be redundant).

(STS4) Stat Management

This is one of the most vital aspects of the game, and effective stat management can cut the amount of time spent grinding and burning through the game by a great amount.

For the first three quarters of the game, your primary method of upgrading your character should be by leveling up your sword, no questions asked.  Leveling up your sword is the cheapest method of upgrading available.  For a frame of reference, I went through the first ten boards without upgrading a thing other than my sword.

How should one upgrade the sword and when?

For one, until you reach level 9, your Katana will be your chief weapon.  As long as you continue to pump points into it you won’t need another weapon until you reach Efreet on Level 9 that can only be damaged by a weapon with a water charge on it.  So pump up that Katana as much as you can until then.

As for size, I tended to focus on length first; this allows you to be on the opposite side of a screen compared to the enemies your fighting–think of it kind of like turning your sword into a gun.  Once you get a sword that reaches all the way across the screen or at least close, then start focusing on width, which allow you to go after enemies above and below you.

Also, you should designate from moment one which sword will carry which enchantments, and when you get a chance infuse your sword with plenty of jewels.  Many monsters with elemental weaknesses can be taken out much quicker with a heavily enchanted weapon than they can with a heavily leveled up weapon. 

Thus, focus on the Katana first, as it will be handy to use against Poseidon, and already starts out with an enchantment and a level of two.  When it comes time to fight the Efreet, that’s when I started working on building up my dagger for the fight.  Lots of Aquamarines (get these by farming or camping Poseidon), and lots of levels will turn a very tough boss into a quick work.  Once Efreet is good and dealt with, you’ll want to switch back to your Katana because there are still two bosses to deal with that are weak against fire.

It’s at this point that you should buy your third sword and start working on charging it with White as well to help you out with the Necromancer on the eleventh level, and Death on the fifteenth.  By the time I got to Death, my white sword (the zweihander) became my stock grinding sword.  Somewhere along the way you will face the Abyss Worm, and gain the energy sword.  This sword I infused with black, early and often.  You will need that for the Avatar.

Eventually you will want to start pumping up your player stats, and here’s a general guide when to start doing what.

Strength-I didn’t start working on strength until it got to the point where Strength would be cheaper to pump up than my sword.  This I didn’t do until I had gotten to the last four boards, at the very earliest.

Endurance-Armor is expensive to level up, so, until picking up a couple of million only took me a little bit of time, I pumped up my endurance and saved upgrading my armor for later.  Eventually you do want to max out your armor (the highest level you can get is only nine, meaning that if you followed my advice, you will only have to pay about 30, million to max it out), but until you even get there, just focus on your endurance.  A good rule of thumb here is if you can damage a boss pretty easily, but he or she is killing you too quickly to finish the bout, go ahead and work on your endurance until you can survive long enough to kill him.

Intelligence-Magic really doesn’t become much of an issue until about level 11, the Necromancer level.  There you will find two battle areas containing monsters that can only be affected by magic, and the Necromancer himself summons these mobs as well as skeletons, zombies, and mummies.  When you get to level 11 is the time to start pumping up your INT to make these battles easier.

Luck-Luck I leave to your discretion, but in general you shouldn’t need to worry about this until you get to late in the game grinding.  Leave luck alone until you have at a minimum uncovered the fourteenth board.

As for jewels, I’ll repeat one more time.  Only infuse your plate armor with black, this is primarily for the Death battle which involves some pretty heave dark attacks that can be tricky to dodge.  Outside of that, as mentioned above, put your jewels in your swords.  Yellow and Green don’t matter much, but the other four are important.  Remember, black in your energy sword after you’ve beaten the reaper to help you out with the Avatar.  Rubies go in your Katana to help with the Lizard Assassin, and the Ice Queen.  Aquamarine in your daggerto help with Efreet and the Great Dragon, and Dragon family, and White to help with Death and the Necromancer should go in the one sword you buy from the fifth level sword shop.

Finally, when it comes to stat management, you know your playing style the best, and what you need the most.  In my first run, I was pretty clumsy against a lot of the bosses and attacks, however, in my second run, I was far more adept at maneuvering and fighting, and thus was able to fight more accurately.

The key to good stat management is assessing what your weaknesses are, and building your character to compensate.  Also, it’s a matter of how patient you are as well.  If you  don’t mind sitting for hours on end clicking away, then you may not want to pump up your sword, but instead go after your endurance and armor, so that you don’t have to worry so much about dodging attacks.

Oh, and one more thing.  At some point you will be well stacked in everything.  At that point I just put myself on a rotation, trying to keep in mind the enemies I had left to defeat.  For further guidance, see the monster and boss sections below.

GRINDING (GRD1)

Just in case some may not know what I’m talking about; Grinding is simply killing a bunch of regular monsters or mobs, for the sole intent of building up money so you can build up your levels.  This instead of fighting to beat a boss or clear an area so you can proceed.

If you are skillful and careful, you’ll make it through the first bit of the game without too much grinding.  A lot of this is simply playing through the game and getting a feel for what’s coming next and focusing our efforts to dealing with it.  For this reason, I was much more successful in my second run than in my first.

Still, there are some basic tips that even the most uninitiated can benefit from, which I provide below.

-Grind for a goal.  When you set about grinding, know what you are ginding for.  Do you want to throw a million gold into your sword?  How about Ten mill in your INT?  When you set about grinding, there should be a specific reason, and a methodology about going about it.  That way you can, at least for the first three quarters of the game, keep things moving along.

For instance, you’ve finally come to board eleven, but you have virtually nothing in your INT.  Nows a good time to start grinding for your Intelligence considering that many of the mobs you see will only be hurt by magic.  Set yourself a goal, say 100 INT points, figure out how much that is going to cost, and then go after it.

-Stay away from hard mobs.  This is tempting because the longer you spend fighting a monster, often times, especially at lower levels, they’ll drop more money.  The temptation gets even worse once you open up your library because filling your library is definitely one of the driving points of the game.

DON’T DO IT!  Early on, killing even simple weak monsters will take time, but as you get on a little bit, you’ll have the luxury of clearing a room in an instant.  This may not necessarily drop as much cash as a monster that takes five minutes to kill, but believe me, more often that not you’ll get more money quicker in the long run (and probably reduce your risk of Carpal tunnel by a lot!).  The five minutes it takes you to kill a high level high classification mob is five minutes you could have spent in HUNDREDS of fights, some with higher level but lower classification mobs that would yield just as much if not more money.

Even if getting a new monster in the library is tantalizing, I’m not kidding, refrain.  A monster that takes you five to ten minutes to kill now, can be a one shot drop later on when you’ve built up a bit, and this is true for most monsters with the exception of a handful that you’ll want to go after later on.

This is ESPECIALLY true once you’ve beaten Avatar.  Avatar drops about a dozen billion gold (along with lots of stat increasing fruit, and jewels), which means that once you’ve beaten Avatar once, you can make some seriously impressive changes to your stats that will make that seemingly invincible mob a walk in the park later on.

There are high level mobs  you’ll want to go after, but set yourself a limit now.  Do not bother with anything that takes longer than ten seconds (unless you are at the very beginning of the game when most monsters take at least a little bit of time to kill).

-Choose your campgrounds carefully.  There are obviously some places better to farm or camp than others.  Ideally, wherever you choose to camp should A)be full of monsters that are easy to kill and B) reap lots and lots of cash.  Sometimes, though, you’ll want to grind for jewels as opposed to cash, so also having a good working knowledge of what drops what is good too.  I have four general tips on where to go.

-Mixed mob areas.  Many of the areas available in this game only yield one kind of monster.  For instance, on the first board, the left most area will always yield Nekos, the second skeletons, and the third, orcs.  On the second board, however, you will see that the second area (left to right) yields goblins only, the third, Harpies only, but the first yields a variety.  Areas such as this provide perhaps the best grounds for grinding, and in fact one of these four suggestions will be about just such a place.

Why are these great for camping?  Because they often yield very low end monsters, but keep the gold amount won from killing them relatively on par for that section of the map. 

Case in point; an orc killed on the first board will net you about 50-100 gold, but in the mixed mob area on the eighth board (just above the first), the same monster will drop a thousand gold.  It’s just as easy to kill, but you get far more money for doing so.  On the twelfth board (Yggdrasil’s level) an Orc Commander, the second level of orc, drops an impressive 80,000 gold or so.

Thus, by confining your killing to these, go after the easy mobs, and if a monster is taking too long to kill, just skip it and come back a second later and take the easy ones again.

-Old Boss fights:  Bosses will be very tough to beat the first time you meet them, but eventually they will become big old pushovers.  Still, they tend to drop lots of cash, and lots of jewels, and thus makes some of them very good for grinding.  Perhaps one of the first examples of this will be Poseidon on level seven.  Poseidon you will have to go back to camp because he drops lots of aquamarines that will make your fight against Efreet much easier.

Likewise, Efreet is also a great boss to camp because he drops lots of cash as well as rubies you can use to pump up your water sword.

-Frozen Waste “secret” Area on board 14.  This area is called “secret” because you don’t need to beat it to get to the boss.  It is located on the white continent just before the water, and is one of the BEST places to camp.  Enemies from even the very first board will drop very respectable sums of money.

In fact, until you beat Avatar, once you uncover this area, you’ll likely spend more time grinding here than doing anything else anywhere else.  Key things to look for here are high level, low powered mobs.  That’s to say, level 3 and 4 orcs, skeletons, mummies, Harpies, Goblins, etc.  A level four orc, Geldra, for instance, shouldn’t take but a couple of hits, and will drop HUNDREDS of millions of gold.  The Orc Chief (blue orc), likewise should die much faster, and still manages to leave behind upwards of ten to twenty million gold.  As you go up in levels, more enemies will be “farmable”, that’s to say, they die quick enough to make killing them worth the time, and by the time you get to where I beat the Avatar, getting a billion gold will only take you fifteen minutes or so.

-AVATAR.  Avatar is the ULTIMATE grind spot.  Once you figure out how to beat him, which I’ll tell you in the bosses section.  After the rather pathetic haul from False God, he better drop some goodies, and boy does he.  It takes me only a minute or two to beat the Avatar now, and for my efforts I get about a dozen billion gold, plus plenty of fruit and jewels.  For any monster that you are trying to get in your library, but just takes too long, you should most definitely wait until you can start farming the Avatar regularly, and your stats should be easily built up to make that one time forty minute fight turn into only a minute or so.

So that’s my take on grinding.  Of course, change it up some, just to keep things from getting boring.  Go on a boss hunt every once in a while, or, if you’re really that hurting, go try and track down some monsters you might be missing just for the heck of it, but always remember to grind to a goal, stay away from anything that takes longer than thirty seconds to kill, find the right spot to camp, and, as always, assess the situation to see if it is right for you.  For instance, yes, we have a thirty second time limit, but say you come across a level four harpy that might take forty five seconds to a minute.  Should you stick with it?  Sure, why not, she’ll probably drop a whole ton of cash.  But try and determine it will only take that long to kill her early on or else you may find yourself committed to a fight that you should have steered clear from.

Moving on.

MONSTERS

The fun stuff.

(MOB1) Regular Monsters.

For the most part I’m just going to address these by family.  Here’s the basic breakdown.  With the exception of a few outliers, most monsters are categorized by families.  Each family usually has four levels, though a couple have only two levels, and one family has three.  Each higher level is typically defined by a color swap (with some extra pixelated flourishes in many cases), and each higher level drops significantly more money than the previous.

In this monster guide I will tell you how it attacks, what gems it drops (If I can remember), and I’ll probably add some thoughts on grinding possibilities as well.  I’ll also give an idea of where the can be found in their native habitat, that’s to say, which section of the map has an area dedicated only for that family.  So, without any further ado:

Neko Family- These little slimes are found on the very first board, and are incredibly easy to kill.  They simply just hop around with smiles on their faces.  They are easy to kill, but they also are not exactly known for their cash either, making most Neko’s hardly worth the effort as far as grinding is concerned.  However, do be sure to kill mithril (bright greenish blue) and platinum (flashing yellow blue), when they arise as they can drop some respectable sums of money.  Drop diamonds.

Skeleton Family-Another set of pushovers.  Most commonly you’ll see the white and the red versions, both of which are not worth the kill unless you have to to progress.  The yellow heroes can drop some good change, and the blue Arthur skeleton should not be missed.  Drop black.

Orc Family-Yet another set of creatures that can be first found on the first board.  These guys have a lot of hit points compared to the first two, but are still very much pushovers.  Drop green gems, and when you see them later on, they tend to be good creatures to farm, keeping up well with more current monsters on cash.  Orc Chiefs were for the longest time some of my favorites to farm for cash in the area on level 14.  Geldra, the fourth level orc, is simply awesome when it comes to cash.  No special attacks to speak of.

Goblin family-Essentially no more than the orc family except these guys shoot little red balls at you.  While they do aim for you, the balls only maintain a straight path, making them easy to avoid.  Drop green gems, and found on the second board, the red and white (lvl 3 and 4 respectively) goblins are GREAT for farming cash once you’ve gotten up a little bit in levels.

Harpy family-Early on, for the first four boards or so, these winged ladies can be tough.  They take a good amount of hits, and have a slow moving heart that seeks you out.  It does no damage, but it does freeze you, leaving you open for attack for a few seconds.  Once you’ve gotten up in levels a bit, though, all four levels are good for grinding, with the Valkyrie (green, third level) proving to be a good source of cash for hardly any work at all.  First found on the second board, and drop diamonds.

Troll family- This family is the first of the lumbering slow movers that you’re likely to face.  They have a lot of hitpoints, but move slow and have no special attacks.  Trolls and Ogres, the first two levels, tend not to be worth it, but the minotaurs and Ettins are great for cash, though the Ettin can take some time to kill.  Found on the third board.

Golem family-Note, the SAND golem is not part of this family.  This family makes its first appearance on the fourth board, and has even more hitpoints per level than the troll family.  Drops, I believe, red gems.  Also, Colossus looks an awful lot like Iron Man.  Not the first time a monster bears a striking resemblance to a comic book character.  As far as farming goes, early on just skip these guys, but when you get a little on in levels, they can be a good source of cash and red gems.

Cloud family-Found on the fourth board, these clouds with eyes can only be hurt by magic, and thus are a terrible option for grinding.  By the time you get your INT up to where they are easy to kill, they don’t drop the cash to be worth it.  This is especially true since there are only two levels of clouds, gas and death, and thus they never drop a whole lot of coin.

Gargoyle family-Very tough and relatively quick moving to boot.  Shouldn’t be farmed until considerably later in the game when you can take out the first two levels in one hit and the third level in two or three.  They shoot fireballs similar to those of the Goblin family, but their speed and toughness make them much more difficult to fight.  When clearing their area to progress for the first time, do yourself a favor and try and only attack when you get a set of only one to three goblins.  Drop red gems.

NPCs-I hate these guys.  You first encounter them on the fifth board, and periodically only see them in their own designated areas throughout the map.  They drop TERRIBLE change, yet they manage to go up in levels as you do (the last time I fought some NPCs, they had their levels in the thousands.  They consist of a fighter (slow moving, high hit points, no special attacks), thief (slightly faster than the fighter, slightly less hitpoints), Mage (low hit points, fires goblin-esque fireballs), Priest (low hit points, slow moving, casts a green circle of healing you can use as well),  Ranger (fast, low hitpoints, shoots red fireballs in straight horizontal line), and the Ninja (fast, shoots ninja stars at you that can kill you with one hit when you first meet him).  Kill them once to clear their area, and then never speak of them again.

Sand Golem-No family, and no need worrying about this guy much.  He first shows up in the third area, and is very much a pushover.  Just like any other old golem, only weaker.

Mimic-Found first on the sixth board.  Looks like a bag of gold.  Doesn’t drop much cash, and doesn’t belong to a family.  Kill it and move on.  Note, you will know it’s dead if it comes to you when you get close enough.  If it doesn’t, it’s likely still alive and needs to be killed first.  Also, when you do the shrine traps, the fate shrine is not filled with mimics, but we’ll talk about that later.

Zombie-These little blue guys I thought first were part of the mummy family because of their location in the library, and they have the same basic shape as mummies.  But they aren’t.  You find them in the sixth area and later in mixed mob areas.  Not fast moving, not hard to kill, not really worth farming unless you’re going after onyx gems.

Mummy family-  The first two aren’t so bad.  Pharoah (gold), and Ptolameaus (black), can take a while to kill and shouldn’t be farmed until you’re decently high in levels.  Once you are, though, they can drop some very nice change for your efforts.  First found on the sixth board in the pyramid, and drop onyx.

Naga family-  Unusually tough family first discovered on the seventh board.  These half snake half women can be tough to kill, unless you use fire enchantment that makes them a little easier.  No special attack to speak of, but not exactly worth farming either.  Drop aqua marines.

Kraken family-Giant octopuses that drop aquamarines and are first found on the seventh board.  They shoot whirlpools at you which are a little bigger than the red dots that most creatures fire in this game.  Still, both them and their whirlpools are pretty easy to dodge, and a fire enchanted sword (hint: Katana) makes them pretty easy.  Drops aquamarines, but not a great camping creature until later levels.

Giant family-cousins of the trolls and golems, these are some tough slow movers.  They don’t have any special attacks, but the amount of time it takes to kill them make them unworthy to farm.  Drop rubies, and are also very resistent to fire attacks.  First found on the eighth board.

Wyvern family-Now the mobs are getting tough.  These little dragons aren’t great for camping, but do drop red gems.  They are, for all intents and purposes, a fire based version of the kraken, and a water based sword works well for them.  They do shoot the red dots a la Gargoyles.

Lizardmen-Found on the tenth board, these guys don’t have special attacks, but killing them is slow going.  Use a fire sword, and pick up the aquamarines.  I’ve never particularly liked camping these guys.

Slimes-Another high hitpoint water based creature found on the tenth board.  Bermuda drops an absolute TON of cash, but takes forever to kill.  Use fire.  No special attacks and drops aquamarines.

Will-o’-Wisps-Only damaged by magic, and found on the eleventh board.  If you’re INT isn’t pumped up by now, it needs to be.  because there is only one level to these guys, and they are only hurt by spells, there’s just not that much farming potential here, but they do drop onyx.

Ghosts-Essentially the same thing as Will-o’-Wisps, only a little harder to kill.

Werewolf family-Found on the twelfth board, these guys can be tough to kill, but thankfully don’t have much in the way of special attacks.  Not good for grinding.

Trent Family- The only three member family, these slow movers have an unusual attack in that they form a circle of whirlpools that stays in place.  Thus, you should avoid getting too close to these guys.  I’ve mixed feelings on camping Trents in that they tend to be too tough to kill to make grinding worth while, and as a three member family, only the Hamadryads (pink leaves) really drop the cash to make it worth it.  On the other hand, they drop fruit, and each fruit is worth a stat point.  Once you get up there, that fruit can be worth up to ten million, so I leave it up to you.

Imp-No family to speak of, these guys are very similar to gargoyles only tougher, and drop onyx’s instead of rubies.  Found on the thirteenth board, these are not a very farmable creature, given their non family status.

Succubus family-Among the hardest regular mobs in the game.  These winged ladies have two attacks and a ton of hit points.  They also drop a variety of gems, and are difficult when it comes to nailing down a weakness.  Their first attack is a lightning bolt a la the eighth level boss (that is, it is a straight line that is aimed at you, and holds for a few seconds.  Only shoots in the direction she is facing, but she can change direction a lot, especially if you are attacking her).  The second attack is a Harpy heart.  Not good for farming given how tough they are, and how hard it is to pin down a weakness.

Vampire family-A tough family, with Methuselah a difficult fourth level to take down.  They are weak against light, and travel in packs.  They also shoot out at a triple grouping of red dots that take practice to avoid.  Luckily, that’s their only attack.  Yield onyx when killed.  Not a good monster to camp.  First found on the thirteenth board.

Lych family-While these guys are not the hardest mobs in the game (that distinction I believe goes to the Demons), they are probably the hardest mobs you’ll see in any mixed mob area.  They have a ton of hitpoints, are questionably weak against light, and have two attacks that can be a major pain in the ass.  The first is a Succubus style lightning attack, while the second is a bit tricky to describe.  First they form a ring of fireballs, and then each fireball comes after you in succession.  You have to keep moving when they come after you as each ball adjusts based on your new location.  Yields onyx upon dying and first found on the fourteenth board.

Vortex family-Only two members to this terrible sea storm family, they are only harmed by magic making them terrible for camping, but do yield aquamarines.  First found on the fourteenth board.  They do shoot kraken like whirlpools at you, though by the time you get to them, these should be very easily avoided.

Living Armor family-The last and toughest of the slow lumbering giants.  These four armors have very high hitpoints, and no weaknesses that I discovered.  Found on the fourteenth board, your best bet is to clear them, and forget them other than to finish your library.  At least, I wish I could tell you this except before you fight Avatar, you must kill the Golden Knight who drops hyper armor.  with the living armor area cleared and the hyper armor in hand, you can NOW forget these guys.

Invisible-Another no family class, these michievous little guys can’t be seen, and lurk in a single area on the fifteenth board.  Bring a big sword, the chaser spell, and dispatch them quickly.  No real point in camping them, even if they are pretty easy to kill once you’ve found them.

Dragon family-When you find their home on the fifteenth board, you’ll have already faced the Guardian Dragon on level fourteen.  There’s many similarities between the 14th boss, and these mobs, but there are some differences.  For one, these guys are a little tougher, and Tiamat is one of the hardest mobs in the game (with all my stats in the thousands, it still took me upwards of twenty minutes to kill him).  They are marginally weak against water, and drop rubies, but aside from clearing their area and filling your library, there’s not much point in farming them.  Also, they thankfully do not share the Guardian Dragon’s deadliest fill-the-room-with-a-bunch-of-explosions attack.  On the other hand, they still have the other two attacks.  A broad and deadly beam that lasts for a while in the direction they are facing, and the broad triple shot at a wide angle.  The best bet in fighting these guys is attacking from directly above or below, and a little bit behind to stear clear of its attacks.  All of its attacks tend to only go in the direction it is facing, so if you stay behind it, you’ll be find.

Demon family-the HARDEST mob in the game.  They look and attack much like Efreet, but to date I’m still unsure as to their weakness.  I used light, which seemed to do the best, but even then it wasn’t that much better than without.  They have a TON of hitpoints, drop diamonds, and two attacks that can ruin your day.  The first is the vampire-esque narrow triple shot.  Stay far away, and let some space grow between the bullets and you should be able to dodge.  The other is a spiral quad shot that just takes practice to avoid.  The best bet is keep reentering their area on the fifteenth board until you only see one gray demon, kill it, and then use the avatar to do some serious leveling up to come back and get the rest for your library.  For both these and Tiamat, it may be best to pump up your endurance so that all you really have to do is sit there an click away until they are done.

(MOB2) Bosses

We’re almost there.  Bosses are the true challenge for a good portion of the game, at least until you get to a point where you are trying to fill out your library.  I’m going to try and give the best I can for all the bosses, but keep in mind, some bosses it’s just a matter of getting some good grinding going on to make them easier.  You’ll find it funny that some of the bosses will feel like they take forever to beat, but once you’ve gotten two or three boards down the line, you’ll come back to that boss and find it easy as all get out to take down.

Oh well.

Orc Leader-This red color swap is just like the rest of the orcs, only with higher HP.  Sometimes drops an emerald.  Buy a katana, and use that to whack away at him.

Elvish Ranger-  Considering how easy the Orc Leader was, this guy is a huge step up, and a stumbling block for many starting out.  He moves fast and shoots out three rapid fire missiles.  He only shoots in the direction he is facing, but can change direction pretty rapid.  Your best bet is to stay out of his way, and move in just as he finishes a triple shot, whack at him, and back out.  To facilitate this, try and stay relatively close but above or below.  Keep out of his line of fire, and when he takes a break, go to work.

For many, this can be a frustrating fight, and it’s tempting to try and grind your way up and buy a few levels of strength at the shrine.  However, I suggest doing this only as a very very last resort.  The next screen provides a much better method of upgrading your attack abilities if you can just make it through this fight.

In retrospect, much of the frustration with this guy is likely due to a lack of familiarity with how to move your character around.  This is only the second board, and the control in Ginormor Sword can take a lot of getting used to.  So stick with it, and keep in mind that the maneuverability that you are forcing yourself to learn here will help you later on in the game.

Maze Minotaur-Not much more than a color swap of the regular minotaur (Not that you’ve gotten that far yet, but trust me it is), and actually quite a bit weaker than the regular minotaur.  Big, lumbering, this guy would be a piece of cake, except there’s a catch.

He has a projectile attack.

This comes in the form of those annoying red dots, four to be exact, that move outward in a widening spiral pattern.  It’s good to get a lot of exposure to this now because you’re going to see it a fair amount throughout the rest of this game, so get used to it now.

The best way to deal with the Maze Minotaur is to power up your sword a little bit, and increase its length so that you can give yourself a little space when the attack comes.  When it does, watch it, and dodge.  These aren’t too hard to avoid, it just takes a little practice, and the further away you are, the easier it gets.

Dark Mist-This guy is terribly easy, just keep in mind that your sword can’t hurt him.  Instead just stay away, and hit him with the magic that you had to get to get past the gas clouds.

Mutant Cyborg-Not only does this monster look familiar, it has to be dangerously close to copyright infringement.  Like the Maze Minotaur, this is a color swap of one of the big lumbering slow creatures, in this case, the Giant family.  Likewise, he’s just about the same with a catch.

He too has a projectile weapon, and one that you’ll come in contact several times later, so it’s good to get a grasp on dealing with it now.  It starts out with a red orb forming at his eye.  After a very short amount of time, that red orb will shoot out a lazer that does tons of damage.  The trick is, that lazer will aim for wherever you were when the red orb first popped up.  Also, if he changes the direction he is facing, the laser will also do a mirror flip, thus shooting out at the same angle but on the opposite side of the monster.

If you are remaining still, its easy to gage where the laser will shoot to, and to move accordingly.  If, on the other hand, you are moving when the red orb pops up, things can get tricky.

My advice is to, once the orb pops up, keep moving in the same direction.  Staying still risks getting hit, and doubling back could move you from safety straight into the blast.  Moving in the same direction, on the other hand, should steer you free and clear.

Other than that, when he’s not laserfying you, start pounding the hell out of him.

Sand Worm-In theland of deserts and pyramids (actually, just pyramid) this beast blocks your way forward.  He moves fast, and while touching any part of him will do damage to you, you can only hurt it by hitting its eye.  On top of that, he has a projectile attack that shoots eight red missiles in an opposing octagonal pattern.

This attack’s not hard to avoid, and just requires that you stay just a little off center when you are attacking.  Depending on how pumped up your sword is, now is a good time to add a little width to it which will let you attack it from a slight angle.

Also, you can hire Indigo Roger to help you too.  It’s debatable how big of a help he can be, but at only 100 gold, which should be chump change at this point, the price is right.

Not a particularly difficult boss, really.

Poseidon-Up until now, you should have been using your Katana pretty much exclusively, and there’s no need to change that now that you face this massive aquatic beast.  You’re not likely to have come across too many rubies at this point, but whatever Rubies you have found, now would be a good time to put them in your sword if you haven’t already.

Also, if you’re having a particularly rough time, you may want to consider putting a few points in your endurance, or if you have the patience, grinding enough money to buy plate armor.

Either way, this boss can be tough.

Again, the more fire enchanted and leveled up your sword the better.  He’s huge, so width isn’t important, but length can be a big life saver, allowing you to put more distance between you and it, and thereby giving you more room to dodge his devestating whirlpool attacks.

He launches whirl pools exactly like the Kraken did, only he has two patterns.

The more common pattern is the quadruple spiral shot exactly like the Maze Minotaur’s (see, I told you to get your practice on that one while you had the chance). But also, this beast will occasionally send three whirlpools directly your way.  Each of these three will track your position, but they don’t curve so they can be avoided pretty easily.  The trick part is when you got a spiral and a triple shot coming your way at the same time.

The best advice is to stay as far away as possible, which will make dodging easier.  Once you’ve beaten him once, you may want to consider hanging around to farm him for a bit as he drops aquamarines a lot which will come in handy two bosses down the road.

Sorceres-All things considered, she could be one of the hardest bosses in the game in relation to your levels when you get to her.  Of course later on in the game she becomes ridiculously easy, but when you first get there she is a nightmare.

She moves slow, but is small, which means you should put some width into your weapon.  But the really killer thing here are her three attacks.  Her first attack is to shoot out a slew of whirlpools in a shot gun like pattern.   If you’re far away, this one is easy to dodge, but if you’re too close, that can be difficult.

Her second attack is another that you’ll see later and should be practiced now. Just like the Lich, she starts off by forming aring of red missiles around her, then, one by one she sends one of the after you in rapid succession.  These bullets will track your position with each successive missile, but the individual missiles do not swerve to hit, so it’s merely a matter of dodging in one direction and not doubling back.

For the best results, the longer you can stay still before moving to avoid, the better, as most of the missiles will hone in on that first spot.  In any case, it’s good to get a feel for this attack and how to dodge it.

The final attack is her dreaded lightning attack.  She aims for you and creates a steady lightning bolt in your direction.  Her changing direction will result in a mirror flip of the beam, and repeated hits will result in her changing directions a lot.

When you first meet her, this will likely kill you in one direct hit, so it’s best to keep moving without doubling back.  The one nice thing is taht she never uses this attack twice in a row, so when she’s done with it, move in for the kill until one of the other, easier to dodge attacks come.

If you simply CAN’T avoid the lightning bolt, try pumping up either your armor (it’s upgradeable here), or picking up some points in the Endurance Shrine.

Efreet-This is another boss that tends to really trip a lot of people up, that’s because this is the first boss that you must have the opposing enchantment on your sword in order to harm him.  Up until now, you’ve probably been focusing solely on your Katana, which is fine, but now it’s time to show your dagger some love too.

Now is the time to start camping Poseidon.  Alternately, you could go back and camp the krakens, however at this point your luck is going to be so low that they are not likely to drop enough gems to make it worth it.  At this point, you are camping to build up your dagger, so at least temporarily stop building up your katana.

I don’t like posting stats for when to face certain monsters, that’s truly up to the player, but putting over a hundred aquamarine into your dagger should make Efreet pretty easy.  You’re also going to want to put some length on your now water enchanted dagger to make it easier to dodge Efreet’s fire attacks.

He can definitely make it feel like it’s raining fire, employing the Maze Minotaur quad spiral attack, and also shooting a narrow shotgun like three shot at you.  It can be frustrating at first, but take the time to get used to dodging them as these are very common attacks that you’ll see again.  As always, keep your distance to make dodging the attacks easier, and hit him from afar with your water enchanted dagger, and this chump will drop in no time.

Lizard Assassin-And once you’ve killed Efreet once, why not just go ahead and kill him again and again.  This because the very next boss, the LIZARD ASSASSIN, is a very tough boss that simple camping can turn very easy.

He’s water based, so we know we want to use a fire based katana.  He’s fast, which means we want to add width to our sword, but he shoots projectiles, which means length as well.  And this should be about the mindset when you grind to prepare youself for a duel with the Lizard Assassin.  Also, if you’re still not feeling totally comfortable controlling your guy, now might be a good time to get the coin of bravery.

The big thing with the Lizard Assassin is the multiples he throws up on screen, with only one being the real one.  From what I’ve been able to observe, the newest copy is the real one until you hit it, which usually spawns a new copy which is itself now the real one.  That’s how it generally works.

So here’s how you want to approach this fight.  Bring a sword that is charged high with rubies, this shouldn’t be a problem considering that at this point the Efreet should be a simple ten second fight that yields both rubies and money like crazy.  Stay on the edges.  If you try and leap into the middle of the fray, the Assassin will only start surrounding you and confusing you.  Keep everything to one side of you.

Dodge the ninja stars, and simply move up and down, swinging at whichever assassin you think is the real deal.  As I said, it should be the newest copy, but that can be a pain to keep track of as well.  Stay to the side, attack from afar, and keep your head, and you should win the day.

Necromancer-Curious thing about the Necromancer is that he himself doesn’t actually hurt you.  He does have a slow moving projectile weapon that is this big dark moving string of black and blue circles, but as far as I can tell, all they do is push you off the screen.  These are very easy to avoid, but in case you are having trouble, a coin of bravery should negate their effect.  What makes this guy a challenge is that he spawns hordes of undead.  Nothing to worry about if he sticks to skeletons and zombies, but he usually also enlists the help of Ghosts and Will-o’-Wisps as well, which through some missiles into the mix.

This fight is all about preparation.  There’s no real methodology to beating the Necromancer beyond stick and move style tactics once you’re in the arena, but what you do outside the arena can make a MAJOR difference.

First, Napalm is key.  You should do what you can to pick up the Napalm spell by now.  This shouldn’t be a problem considering that at this point the 50,000 price tag should be a pittance.

Second, pump your INT up by visiting the knowledge shrine.  This is somethine you’ve likely already done considering the enemies that you had to get through just to get to the Necromancer fight.

Third, put diamonds in your sword.  You probable don’t have a lot of diamonds at this point, but you should have at least managed to pick up a couple.  The Necro is weak against light, and thus a light enchanted sword should make this battle significantly easier.  This does pose a potential problem, buy a new sword, or dual enchant a single sword.  I can’t vouch for the latter, but in either case you better get SOME sword working on white, this is not the last time you’ll need it.

Once you have these three things (and of course, the bigger your sword the better), this fight should be pretty easy.  Let your magic take care of the Necromancer’s pets, focus your sword strike’s on the boss himself, and keep your eyes open and your little dude dodging and you should make it out pretty fine.

Yggdrasil-Easily one of my least favorite bosses.  I’ve even tried using elemental attacks on her, and nothing.  This boss is all about some solid grinding and stat inflation, and good old fashioned skill.

This giant walking tree moves slow, which is good, and is big, which is also good as it makes her easy to hit.  But she has three attacks that are each pretty damaging and tricky to avoid.

First, if you’re having issues dodging Ygg’s attacks, you may want to start investing in upgrading your armor or your endurance.  Not too much, but enough to let you survive.  Second, NIN NIN is available for the cheap price of 2222 gold.  It may well be worth the price to bring the cat along.  These two things combined should help you survive Yggdrasil’s attacks.

Which is the name of this game.  Yggdrasil is a battle of endurance for the most part, and I suggest you use whichever sword is strongest at the time.  If you are willing to grind to improve a sword, any of the three enchanted swords you should have by now (fire, water, and light), should work just fine considering you will need each sword in at least one boss battle after Ygg.

And then it’s just a matter of being able to anticipate Ygg’s attacks.

The first attack is a narrow triple shot of lightning bolts.  You should be at least moderately familiar with this pattern by now , and capable of dodging it.

The second attack is really the tough one since it happens so fast.  This is a straight up vertical bolt of lightning that extends the length of the battlefield.  Yggdrasil particularly likes to drop these just as she’s trying to hit you with the three-shot.  If you’re not paying attention to the top of the screen these things can be next to impossible to dodge, and will get you every time.  But while they are fast, they are not instantaneous, and so as long as you keep one eye at the top of the playing field, you should be able to see when this attack is coming.  Move just a hair out of its way, and keep on going.  Be careful, though, Ygg likes to throw a second one your way very shortly after, so stay alert.

The final attack is that Yggdrasil will drop a bunch of apples on the ground.  Do not touch them, they will explode if you do.  In fact, do not go near them because they will explode eventually even if you don’t touch them.  Just steer clear, and let them do their thing.

The key to beating Yggdrasil is grinding, and serenity.  She has a lot of attacks, but they don’t take a lot of movement to dodge.  Instead they require precision.  Precise movements of the mouse will allow you to minimize movement, and thusly minimize dead time between your assaults against her.  Depending on your stats, this battle can be long and grueling, or relatively quick and painless.

Snow Queen: She’s actually a pretty easy boss once you get to know her.  Also, this is probably the last time you’ll need your fire enchanted Katana, so when grinding for this fight, take care to not over do it.  Get your katana up in level and rubies enough to beat her, but anything beyond that is kind of a waste of time.

Okay, so there’s your first big hint against the Snow Queen, she’s weak against fire.  Beyond that, it’s just a matter of avoiding her three attacks, two of which you have seen before, and the third being something new.

Her primary method of attack is the shiny new attack on the scene, and one that can seem overwhelming at first.  The Queen sprouts little icicles like a porcupine, and then shoots them in all directions like javelins.  Because there are so many, this may seem impossible at first, but the little spines that first pop up telegraph where the javelins will go making them easy to avoid.  Just keep your eyes on where they are pointing, and don’t be there when the javelins arrive.

The second attack is the Mutant Cyclops laser.  You should have little to no problems dodging this.

And finally there’s that Harpy Heart freezing attack again.  Unless your endurance and armor are way pumped, and you can withstand a barrage of lasers and javelins, do try and avoid these as much as possible.

As always, the bigger the sword, the better.  She is pretty slow moving, so the best plan is to focus on the length of your sword, and keep her on the other side of the screen so that it’s easier for you to dodge her projectile attacks.

Guardian Dragon-Okay, this could be a pretty intimidating looking boss.  The biggest boss you’ve seen thus far, and this guy actually has SHADING, something of a first so far in the game.  On your side, by beating the Snow Queen, you’ve also opened up the best grinding spot in the game!

The Guardian Dragon is also a sucker for a water enchanted sword.  Now, with the best grinding spot in the game opened up I leave the upgrading of your character up to you.  But while I’ll leave it up to you to decide what you need to take this guy down stat wise, we can talk about his three attacks that you’ll need to watch out for.

The first is this huge stream of flame that launches out horizontally in the direction he is facing.  The second is a wide triple shot not unlike the wide shot spell available to you.  The third is similar to the spiral shot that we see in the Maze Minotaur and Poseidon fights, however the missile is much wider, and it leaves explosions in its wake making this a very difficult attack to dodge.

Aside from this last attack, the other two attacks are pretty simple to dodge.  One of the biggest things to keep in mind is that the first two attacks only go out in the direction that he’s facing.  Thus, as long as you stay behind him, you should be find.  This may not always be possible, but do the best you can.  Also, you can generally get a feel for the angles that are developed in his attacks, and can mount a more face to face attack.

As for that third attack, your best bet is to stay far away and try to anticipate where the safe spots are.

But you should be good so long as you keep up the press with your water based sword and dodge his attacks.  In truth, this is not a very tough boss to beat.

Death-This, on the other hand, can be a VERY tough boss.   First and foremost, you want to definitely put some dark enchantments on your armor, this will help withstand Death’s deadly attacks.

Death has two attacks, and both are very tricky to avoid.  First he flings a storm of scythe like blades at you.  These are huge, about the same size as the Guardian Dragon’s projectiles.  They do not chase you, happily, so aside from getting out of the way of something big, dodging them is not too hard.  Unfortunately, they travel in a curved pattern that does take some getting used to.

What is hard is dodging Death’s little black streamers which do hunt you down.  The best bet here is to cut perpendicularly to their path which will create an angle too difficult for them to keep up with.

Death himself acts as a third attack.  He’s not particularly fast, but faster than a lot of the bosses you meet in the game, and he’s very big, making him difficult to get out of the way of if you let him get too close.

On top of that, he “phases out”, or in other words, there are brief periods where you simply can’t do damage to him.

So how do we beat this guy?

Grinding up your stats is key.  You’ll want plenty of INT because you’re going to be doing a lot of dodging, and good intelligence will allow your chaser spell to keep the heat on this guy even when you’re running away.  You’ll want some strength because at this point putting some money in your strength may be as economical if not more than putting it into your sword at this poin.  You’ll want to beef up your endurance so that dodging the attacks aren’t as important, and you’ll definitely want to keep putting white gems and money into your sword.

If your sword isn’t taking up the whole screen at this point, you are screwing up.

Now, diamonds and onyxes can be very helpful.  For onyxes, and you’re going to want a lot for when you face the Avatar anyway, can best be farmed from the Necromancer on level 11.  He should be a one hit kill with your white sword by now, and even if he isn’t, he spawns a bunch of other dark creatures that also drop onyxes, so the more the merrier.  Until you beat Death, put the onyxes on your plate armor.

Diamonds are trickier, and you may want to put some money into luck before you start farming them.  This will increase the likelihood of diamond dropping creatures to actually drop diamonds.  With luck on your side, you have three choices on where you can go to farm diamonds.  You can pick the very first Harpy area on level 2, or you can camp the Snow Queen boss on level thirteen, or you can just go back to the secret area on Level 14 and camp for them there.

My preference is level 14 because you can get white gems, black gems, and money all in one spot.

These you put into your white sword, of course.

With your stats and enchantments suitably high, Death should be pretty easy.  Stay as far away as you possibly can to make avoiding his attacks easier, and just click away.  When he phases out, use that time to focus on dodging but sending chaser spells his way as an early warning as to when you can start hitting him again.

Good luck.

False God-You may think this is the last boss, but you’d be wrong.  He’s still a very difficult boss that requires a lot of grinding.  I’m also not sure as to his elemental weaknesses, but I used my white sword to beat him.

Just like Death, you’re going to want to grind up your stats heavily before even stepping into the ring with him.  Especially beef up your armor/endurance as his attacks are pretty crazy and will keep you moving.

And that is the key to beating the False God, coping with his attacks.  Sure you want to beef up your offenses in order to shorten this battle, but primarily you are going to want to shore up your defense, and get a good feel for how to dodge and avoid his attacks.  Once you have this aspect down, you should be able to make quick work of the False God.

His first attack is a wall of flame that he shoots out in the direction he is facing.  It reaches pretty decently high above his head, but stops at his feet.  Thus, generally, the best position to fight False God from is underneath and a little bit behind him.

Do not let this attack catch you.  Most the rest of the attacks you face from him you can probably survive a few hits from, but unless you are majorly stacked, you’re not going to survive a full frontal attack of the flame wall.

His next two attacks are essentially the same, they just come from different hands, and come in different colors.  These are Red and Blue Mutant Cyclops lasers, and you should be well experienced at dodging them.  Just be careful because he can stack these one on top of the other, and pin you down; making you dodge the first, and then slamming you with the second.

Next up he has the spiral quad exploding shot that the Guardian Dragon has.  You’ve either learned how to cope with this attack, or you’ve beefed up your defenses to withstand it.

Finally (yes, he has one more attack), there is the lightning shot, and it can be a killer.  This shot of lightning starts from the False God and actually curves in order to try and catch you.  Your best bet here is a hard perpendicular turn away from it at the last moment.

That brings the final total of attacks to four or five (depending on if you want to count the lasers separately or not), which means that any one attack can lead you dodging straight into another attack.

Remember, the chief attack to avoid is the firewall.  The rest of the attacks, simply do your best to avoid, and if your stats are high enough, you should live long enough to kill him before he kills you.

When you kill him, you get a suprisingly pathetic amount of money, and a trophy which we’ll talk about when we get to the Avatar fight.

Hellhound family-I’ve debated on whether to count this as a regular mob or a boss.  It shows up as a boss fight on the map, but like other mobs, there are four variations of this monster, and it takes a little more thought and strategy to take this guy down compared to other mobs.

Thus we’ve opted to put this family in the Boss section.

He doesnt’ look like much, some weird hybrid between a pig and a dog, and if you beat him, he will drop a yummy bone that you can use to hire WAN WAN (actually, for beating hellhound, all you get is a yummy bone, orthos drops a yummy bone and a 100 million gold, and cerebus and anubis drop multiple yummy bones with huge amounts of cash).  But beating him can be a chore if you don’t know what you are doing.

The Hellhound has three attacks and all of them hit very, very hard.  For a frame of reference, even with my armor at level 9, and my vitality in the 1600’s, just six to eight missiles from this guy will put me down.

The first two are pretty simple, and you should be so well versed at dodging them that they shouldn’t be a problem.  The first is the Maze Minotaur style spiral shot.  No explosions, no whirlpools, just the basic four red dots spinning out over the screen.

His second is the gargoyle style missile.

Now, these are just as easy to dodge as the same attacks as those used by the lower level cousins, but they hit MUCH MUCH HARDER, so don’t think y ou are going to get away with just taking them.  When I first reached the hellhound, these missiles could put me down in one hit, two if I was real lucky.

It’s the Hell Hounds third attack that is the real beast in this fight, and takes some real strategy to get around.

Whenever you swing your sword, the Hell Hound unleashes a mighty lazer in the direction it is facing.  This lazer will kill you in one hit if you aren’t extremely stacked on your stats, and its width is directly proportional to the width of your sword.  Thus, if you have this huge thing that takes up the whole screen, chances are the first time you swing it, you are going to die.

So how do we beat the hellhound?  This is a very simple fight.

Shrink your sword down to its minimum size.

Pump your intelligence up massively.

Make sure you are using the chaser spell.

Stay as far away from him as you can and kill him with magic only.

As I’ve said, this guy’s other two attacks should be like second nature to avoid, so moving over to magic only essentially mitigates his most powerful weapon.  Note, however; that even if you shrink your sword all the way down, his laser still reaches across the screen.  It also forms a kind of ring at the outset that reaches all the way up and down the screen.  So you never want to be directly to the left, or right of the hellhound, nor directly above or below.

Stay out of these rather narrow regions, and you can hit him with the chaser spell with hardly any resistence, and he’ll be dead before you know it.  This leaves you your yummy bone and just one other boss to beat.

AVATAR!-Before you get to the Avatar, you first have to beat all the bosses, and be awarded the trophy from the False God.

With the trophy in hand, you need to make sure that it is activated by going to your little home base and ensure it is turned on.  This turns all the shrines into traps.  I will discuss beating these shrine traps in the final section of this walkthrough (see below).  Once they are beaten, you must make sure that the trophy is activated (it describes itself as a key to other worlds), and once it is activated, you can walk right off the overworld map.

There you will see the planet and the moon, walk over to the moon and click on it, and this puts you into the fight with the Avatar.

And the Avatar will completely and totally pwn you.

This because nothing you do will hurt it, while it proceeds to launch just about every attack ever encountered in this game upon you all at once.

Pretty much what you would expect from the final boss of the game, but there is a way to turn this fight from impossible into an incredibly easy tussle that will end in just a couple of minutes.

First thing, you need the right armor.  While the Hyper Armor is worthless 99 percent of the time, when you wear it against the Avatar, all of his attacks become worthless.  They barely hit you.

Getting the Hyper Armor is a major pain though because it is only dropped by the Golden Knight, which is the fourth level member of the Living Armor family.  The Golden Knight also has a metric ton of hitpoints.  So before you even think about killing the Avatar, hunt down the Golden Knight.  You can either do so by camping out the Living Armor area in level 14, or you can camp the secret area on level 14.  He’s very rare, so either choice will still likely result in quite a bit of time entering and exiting, so you may want to use the secret area so you can both hunt for the Golden Knight, and pick up some cash and onyxes while you’re at it.

Once you’ve beaten the Golden Knight, you now need another sword.  I used the energy sword which is received from beating the Doppleganger in the Temple of the Moon on the seventh level.  But that’s because I beat the Doppleganger much earlier than facing the Avatar, and I’m cheap and didn’t feel like buying another sword.

You can probably get away with just buying another sword; by this point they are dirt cheep compared to what you can earn from grinding, but I leave it up to you.  The energy sword worked rather well for me.

This final sword needs to be pumped as full of Onyx as you can.  Camping out the Necromancer is a great way to continue to infuse this sword with Dark Enchantments.  I wouldn’t worry over much on the sword’s level, though.  This because I have not noticed much of a difference in doing so.  Adding onyxes has a definite noticeable effect, but when it comes to the sword level, I wouldn’t spend more than enough money needed to make this sword big enough to encompass the whole screen.

You can also increase your endurance, but you shouldn’t need to.  The Avatar appears to be an equipment based fight.

With Hyper Armor and a highly enchanted black sword, the Avatar becomes a piece of cake. You don’t even have to try and dodge his attacks (I do dodge the harpy hearts though, just because I don’t like wasting the time not being able to attack).  All you have to do is click for a couple of minutes, and you will be rewarded with a screen full of money, jewels, fruit, and on your first go, a flashing star.

This star is your final accessory, and unless you are seriously masochistic, I suggest turning it off the moment you get back to Earth.

Other than that congratulations.  Use your billions of gold to pump up whatever stats you need, and at this point the only thing left for you to do should be to finish out your library!

(MOB3) Pyramid Fights

You’ll come across two pyramids, one on the seventh level where you meet Poseidon, and one on the eleventh where you meet the Necromancer.  Initially, they will be unaccessible, appearing to be no more than merely scenery.  However at some point (I’m not exactly sure), they may be enterable with the northern pyramid being the Temple of the Sun, and the southern being the Temple of the Moon.

The Sun Temple fight yields the shockwave spell the first time you beat it, and each successive victory here will net larger and larger sums of cash.  Likewise, the Moon Temple fight yields the energy sword first, and then larger sums of cash.

Neither item is absolutely necessary to beat the game, however the monster fights are required to fill out your library, so let’s get it done.

Temple of the Moon-Doppleganger-Energy Sword

This guy looks just like you.  His sword’s even as big and powerful as yours, only with the opposing elemental enchantment.  Unlike you, though, his only attack is the sword, which gives us the key on how to beat him.

Just like the fight with the hellhound, the best way to beat this wannabe is to shrink down your sword to minimum size, pump up your INT, and kill him using nothing but napalm or chaser spells.  It’ll take a while unless your INT is very high, but it beats dying an awful lot, doesn’t it?

With magic proving to be the master here, claim your energy sword and be on your way.  You can come back to pick up bigger sums of cash, but I’ve noticed that each time you beat the Doppleganger he gets a little bit stronger, thus making this not an ideal to camp for cash.

Temple of the Sun-Abyss Worm-Shockwave

This looks like a black color swap of the sand worm, and for all intents and purposes, this is very similar to the sand worm fight only this guy’s attack is a little different, and it’s much much harder to kill.

Luckily, your sword should be so big that you can, um, compensate.

I used a white sword on this enemy, and that seemed to work just fine.  It’s still a long battle, but that’s no big deal.  With a sword that takes up the whole screen, you really don’t have to be overly concerned with its movements, just it’s attack.

That attack is very similar to Yggdrasil’s triple lightning bolt attack, and if you stay suitably far away, it’s a cinch to avoid.

Again, not a hard battle, but a long one based on the creature’s hp.

SHRINE TESTS

There’s only really one reason to go through all four shrine tests, and it’s NOT for the money.  Of the four shrines, successfully completing only three of them will yield a single bag worth 100 gold.  The last one yields nothing.

No, the only reason anyone would put themselves through these tests is to unlock the Avatar.

In order to activate the Shrine Tests, you must beat the False God, and take the trophy.  With trophy in hand, the shrines will no longer offer a place to increase your stats, but instead the tests that will be detailed individually below.  Don’t worry, you can turn the trophy off if you want to increase your stats, and then turn it back on to take on another test or two.

With all four shrines successfully completed, you can now visit the Avatar by making sure that the trophy is activated (I think you have to turn it off and then back on, but I’m not sure).

This is the final section of this walkthrough.

(SHN1) The Strength Shrine.  At first you enter a seemingly empty room, but soon enough you will see a giant wall with a weird flashing eye thingy in the center coming to crush you.

You’re goal is to kill this thing.

The big thing to do here, though, is you must deactivate all of your magic when facing this wall.  Magical attacks heal it.  With your magic turned off, don’t even bother waiting for the thing to enter the screen, just keep swinging away until it’s dead.

(SHN2) Endurance Shrine-Oh look! A Fairy!  This fairy isn’t as nice as the one that hangs out in your house, though, as it keeps shooting a barrage of missiles at you.

Your goal?  Do nothing.  You should be able to survive the assault, and if you can’t you need to put more money in your endurance and armor.  She will shoot at you for a few minutes, and then just disappear, leaving a 100 gold bag in her wake.  Get the bag, and never come back here again.

(SHN3) Knowledge Shrine-Here you’re greeted with a bunch of slimes.  Killing them reveals that they are “multiple slimes”.  Killing them also reveals that killing them makes them multiply.

This test is easy.  Upon entering the Shrine of Knowledge, do not swing your sword.  Instead, just walkaround on all of them until they are dead.  You will not get 100 gold from this test.  Just move on.

UPDATE:  After corresponding with Babara, I have been informed of the true requirement to pass this test.  For many people, you will stumble upon this by accident, but for some you may end up thinking your way right out of not adequately beating this challenge.

Per Babara, you must kill at least 10 slimes by stepping on them.  The catch is that when you first enter the challenge, only eight are actually present.  This means you have to actually kill a couple of slimes with your sword first, and then start walking on them.  If you are having difficulties getting to the Avatar even after beating all of the shrines, this is most likely what is holding you back.

(SHN4) Shrine of Fate-Of the four shrines, this one can be the most frustrating.  You are presented with a room full of money bags.  One of those money bags contains 100 gold, the rest contain explosives.

The trick to this is remembering that real gold comes to you, while fake bags stay still no matter how close you get.  As a result, carefully navigate your way through the maze of bags until you here the familiar “chink” of you collecting a bag of gold, and then carefully navigate your way out of this room.

Thankfully, the hit detection is pretty forgiving here, and you can navigate your guy through some surprisingly narrow gaps.

And that is just about it.

Everything I can think of to pass on to you to help you through this game.  I hope this helps, and I welcome any commentary that can help make this walkthrough even more helpful.

Thanks for using this guide.


173 Responses to “Ginormo Sword Walkthrough (Final Version)”


  1. 1 Saturn500
    July 13, 2008 at 4:59 pm

    The snow queen is actually light element -_-

  2. July 14, 2008 at 10:49 pm

    Thanks for the tip. I’ll check it out.

  3. 3 LostHope19
    July 16, 2008 at 6:50 pm

    I can’t seem to get to the avatar… I’ve beaten the False God, activated the trophy, beaten all of the temples (multiple times), and turned off then reactivated my trophy, but I still can’t leave Earth. Any ideas?

  4. July 16, 2008 at 7:11 pm

    Um… Have you beaten the hellhound? I do believe the hellhound is considered a boss.

    Believe me, you’re not the first person to come across this problem, and I’ve been meaning to try and get in touch with babarageo to see if there’s a glitch, or if there’s really just a misunderstanding as to the requirements to leave Earth.

    Me personally, I didn’t understand the difference between the first time I tried and the second, but I couldn’t leave Earth on the first attempt, but when I restarted, I had no problems.

    Make sure you’ve beaten the hellhound, go back and fiddle with the trophy, make sure it’s turned on, leave.

    If that doesn’t work, try, I don’t know, beating the two pyramids as well.

    then fiddle and try again.

    I’ll try and send Babarageo and let me know how that works.

  5. 5 LostHope19
    July 16, 2008 at 10:16 pm

    Hmmm… Well, I have already beaten the hellhound as well as the two temples… Aside from the Star of Whatever you get from the Avatar, my inventory is complete… I have the last dragon and a couple of demons missing from my library still… maybe I need to cmoplete the library first. I think that I’ll also try getting all of my stats above one thousand, since my Endurance is only in the six hundreds. I hope one of these things works!

  6. July 16, 2008 at 11:10 pm

    No, filling your library doesn’t matter. When I went back and beat the Avatar, I think my library was only in the high eighties.

    This leads me to believe that you may not have finished all of the shrines properly.

    You should have gotten 100 g bag out of the Strength, Endurance, and Fate shrine, with intelligence shrine being the only one that doesn’t give up some coin.

    If you can tell me exactly what you did in each, I could probably help.

    But remember, Strength shrine isn’t bad, you just need to kill the wall, no magic allowed.

    Intelligence shrine, do not swing your sword once, and probably shouldn’t go in with any pets (in fact, no pets for any of the shrines). Don’t attack at all, just walk on all the slimes.

    endurance, no pets, no attacking, just wait for the fairy to continue shooting at you and collect the gold bag. I had once left the room and walked around a little, and there was no bag when I returned, so I’m guessing that doesn’t count.

    As for fate, make sure you get the real gold bag, and then leave the shrine safely.

    I have a real stressful day coming up tomorrow, but if you don’t mind waiting, I’ll try and e-mail Babarageo no later than Friday. I’m not hopeful, though, considering that he’s Japanese, I’m not sure how good of a grasp of the English language he has.

    Can I ask if your trophy is flashing?

  7. 7 LostHope19
    July 16, 2008 at 11:48 pm

    My trophy is not flashing, but I did all of that exactly in the temples. It’s find that you are busy for awhile… I’ve got all summer :) Lol. If Baba doesn’t help, oh well. I’m going to go do another run through of the temples now. I’m gonna fire Nin Nin too :) . Grrr.

    Thanks for the help!

  8. 8 LostHope19
    July 16, 2008 at 11:52 pm

    That was odd…… I did the exact same thing I did the other five times I tried this, but it worked this time! Yaaaaay! I’m gonna go try to fight Avatar now!

  9. July 16, 2008 at 11:53 pm

    Yeah, fire nin nin, then do your temple run.

    If I don’t get a good answer from baba by the end of this weekend, you could do what I did and just start from the beginning. It may sound like a hassle, but trust me, the second time through is much easier than the first.

    In any case, you are the third person (myself included) that has run into this problem, and since I’ve got a walkthrough pending for Jay is Games, I want to know what the deal is as well.

    Thanks, and hey, while you wait, I hope you don’t mind if I partake in a little self promotion and ask you to check out some of the other stuff on the site?

  10. 10 LostHope19
    July 16, 2008 at 11:55 pm

    Wow… Beating Avatar makes this game sooo easy! So many power ups O_O

  11. July 17, 2008 at 12:02 am

    So, I’m guessing you figured it out?

    Care to share?

  12. 12 LostHope19
    July 17, 2008 at 1:04 am

    I’ll check out some other stuff, sure :) I’ve been looking for some good games and other things to do while my internet is acting up.

    I’m pretty sure that Nin-Nin was the problem. I didn’t have all of my stats above 1000 when it worked, so that isn’t it. I guess that the temples have to be beaten solo. Thanks again with all the help!

  13. July 17, 2008 at 8:41 pm

    Not a problem, and thanks for letting me know. Now that you’ve beaten Avatar, as you said, you can drop some serious money in stats now. In fact, one of my swords’s stats is over 10,000. I don’t really play much anymore, though. Once I got 100% on my library, that kind of took it for me.

    Now, if Baba had another incentive, like a second library or something, to beating the game with the star equipped, I would keep playing, but as I understand it, that’s just not the case.

  14. 14 DjM
    July 18, 2008 at 1:22 am

    I can’t seem to be able to buy the chaser spell…I don’t know, the dancing people are there, but I’ve checked time after time and still no shop.
    Is there something I have to do to get it to open?

  15. July 18, 2008 at 1:43 am

    No, you just have to be patient and keep trying, over

    and over

    and over

    Again. And make sure you have your 100 mil ready, nothing more frustrating than spending 20 minutes trying to get the shop to appear only to find you miscounted your zeros.

  16. 16 DjM
    July 18, 2008 at 2:31 am

    Alright…oh well, I beat Avatar a few times…I dont think Ill have to worry about that! But thanks, I’ll try it.

  17. 17 DjM
    July 18, 2008 at 2:34 am

    Ok, done. Got it. Thanks.

  18. July 23, 2008 at 5:04 pm

    HOW DO YOU GET THE CHASER?!?!?!?!?!??!
    I TRIED TO BEAT THE ABYSS WORM SO MUCH FUCKING TIMES AND FAILED
    HOW DO YOU GET THE CHASER SPELL

  19. July 23, 2008 at 5:24 pm

    Good stuff. Just one thing to add really: Once you’ve beaten the avatar a few times and upped your stats with the money, the hidden icy area in section 14 becomes a useful grinding ground again. Enter holding the order of the star and hope for orks, goblins and harpies. Level 3 creatures will yield over a billion gold a pop, and are still pretty easy to kill.

  20. July 23, 2008 at 6:26 pm

    Ray; The Abyss Worm Does not yield the chaser; he yields the shockwave spell. The chaser is available on the eighth board in a town that NORMALLY only shows a few people hanging out. If you keep going in and out, however, you’ll eventually enter and find not the same people hanging out, but instead a wizard selling the Chaser for a 100 mill!

    JBR: Thank you very much. And I appreciate the tip. If I can remember, I’ll edit it for the version that should get posted up at Jay is Games whenever Jay gets around to establishing a walkthrough page.

    I have still yet to go back and verify that the Ice Queen is weak against dark as well. But yeah, I think I noticed what you are talking about as well.

  21. July 24, 2008 at 2:39 pm

    Oh nvm i found out how to hack it with cheat engine5.4

  22. July 25, 2008 at 5:55 pm

    How do you beat the false god?
    I have 400 intel, strength, and vit.
    9 armor,
    NIN NIN,
    100 enchanted energy blade,
    and about 300mil

  23. July 25, 2008 at 6:48 pm

    nvm I finished the game O.O

  24. July 25, 2008 at 7:02 pm

    Sorry, Raymond. I kinda was busy this past week.

    So, you beat the game? Avatar included?

    Congratulations.

  25. July 26, 2008 at 7:22 am

    OMG FALSE GOD = SUPER HARDNESS

  26. July 26, 2008 at 7:27 am

    Raymond; how did you hack this game on cheat engine? Please tell me!!!

  27. July 30, 2008 at 8:19 am

    I beat doppleganger like 36 fucking times and only got this stupid lightning rod sword. wtf where is shockwave spell?????????

  28. July 30, 2008 at 8:21 am

    Stupid idoit. you get shockwave from abyss worm in the pyramid in the 11th board.

  29. July 30, 2008 at 8:22 am

    That lightning sword yur talking about is the energy sword which PWNS!!!!

  30. July 30, 2008 at 12:32 pm

    I was about to say, I got the location of the shockwave spell in the walkthrough two or three times.

    To be honest, I always felt it was a worthless spell. Chaser is much better.

    As for the energy swords. All the swords are the same, for the most part, and once you have them leveled up in the thousands, you can’t even tell the difference in shape anymore (exception, energy sword, of course).

    I was never a fan of the energysword because by the time I got it, my other swords were far superior.

  31. July 31, 2008 at 8:07 pm

    Well you COULD always just upgrade it and upgrade ti and upgrade it by killing the avatar multiple times. It works for me.

  32. 33 mzxrules
    August 1, 2008 at 7:46 am

    I can’t seem to activate the trophy myself. I’ve done all of the challenges several times, and I have a 99% cleared library, all the items, and some wonky stats (1100 INT, like 600 STR, 300ish LUCK) but I can’t seem to get to Avatar since the trophy doesn’t want to activate….

  33. August 1, 2008 at 1:33 pm

    Getting to the avatar requires troubleshooting, though, you shouldn’t have much problems when you get there given your stats.

    with 99% complete, I think it’s safe to say that either you aren’t doing the challenges properly, or you have, and you’re missing something very small.

    Okay, on the challenges. Make sure you’ve done all four. Make sure you get a gold bag from the lower three. The intelligence shrine doesn’t hand out gold bags, but you can use the gold bag as an indicator of success on the other three. For the intelligence shrine, be very careful, don’t even swing your sword once.

    And finally, and someone a while back was stuck on this, and when this gets posted at Jay is Games, I’m going to update it. NO PETS. Make sure you have completed all the shrines without the usage of a pet.

    Can I ask if your trophy flashes? Damn it, I’m just going to have to go through and beat the game again!

  34. 35 wasd
    August 1, 2008 at 6:29 pm

    Note on NPCs: They are terribly annoying (especially early game), but they aren’t completely useless: they drop stat fruits!

    Fighter, Ranger: Strength

    Priest: Vitality

    Mage: Intelligence

    Thief, Ninja: Luck

    They are the earliest source of fruits, but don’t drop them nearly as often as the Trent family, even late-game with high Luck (which most DEFINITELY decreases monster rarity, by the way). The classes might drop other class-specific fruits as well, but my list seems pretty consistent over the time I’ve been playing. Their best use is in early-game grinding for a specific stat (focus on killing the class you want, then leave), and even that’s pretty dubious. (One-hit Ygg FTW!) Too bad they don’t scale up their gold or fruit drops along with their level (which seems stat-based and not sword-based, can’t figure the formula).

  35. August 1, 2008 at 7:52 pm

    I did not know they dropped fruit. I’m not sure that changes my opinion on them, especially since I’ve never been one much to chase fruit. I mean we can go back and forth on the value of hunting fruit dropping creatures, but if you’re talking that they drop fruit even less quickly than Trents, I really don’t see the point.

    But I totally agree with you on the end point. Specifically that it really feels like a design flaw that they should increase gold or fruit drops as they increase level. It would definitely increase the incentive to fight them. As it stands, they can be too hard and the payoff not worth it in the early levels, and in the later levels, they’re too boring and the payoff is still not worth it.

  36. 37 Sevaar
    August 3, 2008 at 12:00 am

    I one hit k.o’d dark mist by using water

  37. 38 Sevaar
    August 3, 2008 at 12:34 am

    im fighing the iron golem. hes a blue and gray collosus

  38. 39 Sevaar
    August 3, 2008 at 12:43 am

    he dropper 500,000 gold!!!

  39. 40 Sevaar
    August 3, 2008 at 2:00 am

    i killed a cyclops in tpqcx foot.

  40. 41 Sevaar
    August 3, 2008 at 4:21 am

    I just killed a dryad, a blue trent

  41. 42 iin77
    August 4, 2008 at 11:06 pm

    I’ve been having the same problem as mzxrules. I’ve done all the bosses, including the pyramids and the hellhound. I’ve done the shrine tests at least 10 times, following what you say *exactly.* I’ve done them with and without a helper. I’ve tried to go off the top of the map immediately after doing the final shrine each time, as well as after turning the trophy off and back on each time. The trophy has never “flashed,” and I’ve never been able to go into outer space.

    I have not yet gotten the hyper armor, but your guide gives me the impression you didn’t have it the first time you faced the Avatar. Is hyper armor necessary for going into outer space?

    Though they probably don’t matter, my stats are:

    Strength: 455
    Vitality: 231
    Intelligence: 460
    Luck: 886
    Library: 84%

  42. August 4, 2008 at 11:25 pm

    Yeah, you are going to want to get the hyper armor. I know you’re stats seem extreme, but without the hyper armor, even that low the Avatar will still make quick work of you.

    Um, go after the hyper armor–it’s going to take you a while, first to find the golden knight, and then to kill him, and let me know. I’m no longer updating this walkthrough, but I am going to take all the comments from here and use them to update my walkthrough when it gets published on Jay is Games (which I hope to occur sometime this century).

    While I know this sucks for you, I really appreciate the feedback I’m getting. What seems to be the biggest drawback to this game is that it’s unclear exactly what needs to be done to get to the Avatar. I had problems with it myself the first time I went through, but the second time I went through the game there were no problems, and I’ve not intention of doing it a third time. So while it sucks for you, you’re problems are helping me pinpoint EXACTLY what is needed to get to the Avatar.

    As far as if I had the hyper armor in my first go around, I did have it, but didn’t have it equipped. So, imagine stats that were roughly double yours, and I still got pwn’d in under thirty seconds.

    Okay, I just reread your comment and you say that your trophy has never flashed. But you say you did the shrines exactly right, you beat both pyramids, beat all bosses, including the hellhound, and did all shrines with and without a helper.

    This definitely leads me to believe that either you absolutely do need the hyper armor, or there’s something wrong with one of the shrines. Because I’m going to believe you for now on the shrines, let’s go after that hyper armor first, and see if we can’t make some magic happen.

  43. August 4, 2008 at 11:29 pm

    Another thing.

    Since we’re going to be hunting for the hyper armor, I suggest you do this on the prime camping spot on board fourteen.

    This is because the Golden Knight seems just about as likely to show up there as he is to show up on the Living Armor spawn spot, only the secret area is a much better place to camp.

    Your stats aren’t going to matter too much, but what will matter once we get this figured out is making sure you have a sword that has massive stats and a whole lot of black enchantment on it. So if you camp at the secret area on board 14, you can kill two boards with one stone; finding your hyper armor, and building up your Avatar killing sword.

  44. 45 iin77
    August 6, 2008 at 5:41 pm

    Okay, I got the hyper armor, and did the shrines again. My trophy still doesn’t flash and it still won’t let me off the map. I also went and got a yummy bone just in case, and nothing. I did them three times: once with a helper, twice without. I tried to go off the map immediately after the final shrine each time and after turning the trophy off and back on each time.

    So this would indicate I’m doing the shrines incorrectly (though I doubt I am). From the three shrines, I get the money bags, so there’s no way I did them incorrectly. For the intelligence shrine, I simply walked over all the slimes and left. The order I did the shrines (because of the small possibility it might matter) was strength, vitality, intelligence, luck.

    Tried it twice more while typing this, with coin of bravery on and without taking damage from slimes (sometimes they deal damage while stepping on them). Still no luck.

    Also, since I’ve no idea where to go from here, what items were you using when you did the shrines?

    I’m going to increase my stats to >500 and see if that helps. Meh.

  45. 46 mzxrules
    August 6, 2008 at 6:10 pm

    I don’t think getting hyper armor will change anything, because I have it myself and I still can’t get out to the moon.
    I wonder if the moving wall fight has to be beaten quickly maybe?

  46. August 6, 2008 at 6:31 pm

    Okay, I know stats don’t matter, and thanks for the heads up on the hyper armor, mzx.

    As for the wall… did you turn your magic off before playing it?

    In any case, I’ve had this come up enough times to where I’m going to try and email babara about exactly what is required to do this.

    Here’s another thing that I thought about; has everyone found ALL of the hot spots in the game? This may be a factor as well. Most places have it at three monster fights and a boss fight, but there are squares that will let you proceed with just three monster battles beaten with the fourth one not counting.

    I’m not sure.

    Again, I’m going to try emailing Babara, but I make no promises.

  47. 48 iin77
    August 6, 2008 at 8:13 pm

    I thoroughly searched every map for more places, and found one on the int shrine map. I did the shrines again, and still nothing. It’s possible I’m still missing some, but I went through all the maps three times looking everywhere.

  48. August 6, 2008 at 8:59 pm

    Damn.

    This is going to irritate me.

    All bosses (including hell hound)

    All shrines no pets.

    All pyramids

    Did you uncover Wan Wan’s home?

    And did you click on the trophy like mad? I know you said you did, but try it again.

    What does your trophy say when you get to the inventory screen in your homebase?

    Mine says, “Trophy of glory. Key to another world.”

  49. 50 iin77
    August 6, 2008 at 9:27 pm

    Yes. I’ve done all that. I tried clicking it like mad now. It still says “Prize for defeating false god.” It’s never said anything else.

    My best guess is that there’s some mob place that I just can’t seem to find for some reason.

    If you have time, could you list the number of mob places in each section?

  50. August 6, 2008 at 11:03 pm

    I’m busy at the moment, but as soon as I get a chance, I will.

  51. August 7, 2008 at 12:41 am

    Board 1: 3 enemy, 1 boss, 2 hidden, 1 homebase

    Board 2: 3 enemy, 1 boss, 1 shrine

    Board 3: 3 enemy, 1 blacksmith, 1 boss

    Board 4: 4 enemy, 1 hidden (1st spell), 1 boss

    Board 5 (above 4): 3 small castles, 3 large castles, 1 boss

    Board 6: 3 enemies, 1 pyramid, 1 shrine, 1 hidden (Indigo Rogers), 1 boss

    Board 7: 3 enemies, 1 pyramid, 1 boss

    Board 8: 3 small castles, 1 large castle, 1 enemy, 1 boss

    Board 9 (above 8): 4 enemies, 1 shrine, 1 boss

    Board 10: 1 Library, 3 enemies, 1 boss

    Board 11: 1 pyramid, 3 enemies, 1 boss

    Board 12: 1 shrine, 1 hidden NIN NIN, 3 enemies, 1 boss

    Board 13 (above 12): 2 large castles, 1 small castle, 1 enemy, 1 boss

    Board 14: 2 enemies, 1 small castle, 1 large castle, 1 boss

    Board 15: 2 small castles, 1 large castle, 1 enemy, 1 boss

    Board 16: 2 bosses

    Note, this is just a tally, and not meant to be accurate as to what the actual places are. For instance in one of the boards I mention a pyramid. This is not one of the pyramid challenges, though, but instead a mummy spawning point.

  52. 53 iin77
    August 7, 2008 at 4:02 am

    Ugh. I have all of them, plus another one on board 12 that you don’t have.

    So yeah… tomorrow I’m just gonna do every boss in the game over again. I don’t know what else to do.

  53. August 7, 2008 at 4:47 am

    Okay, we’re going to do something new so I can see your game and do it from my end.

    First, you’re going to do a windows search for “ginormo” When you do this, make sure you do an advanced search, make sure you search for all files and folders, and make sure it searches in HIDDEN folders as well.

    This is important, if you don’t do a hidden file search you’ll run a search over and over again and never find it.

    You should eventually get a ginormo folder that pops up. When you double click on it, it’ll open up and you should have a file that will end in .sol

    What I need you to do is try to email me a copy of that file. If you have winrar or winzip, I’ve understand you should try and zip it first.

    In anycase, you’re going to want to copy that file somewhere else, in a new folder, to your desktop, just don’t remove it from its location. If you can’t zip it, put it in a folder and email the folder to me.

    What I want to try and do is put your file on my home computer. I actually don’t have a big Ginormo sword game at my home computer–I played through on my work computer. So I’m more than happy to try and take a look under the hood and see what you got, and see if the reason you’re not getting to the avatar is because we’re both missing something kind of silly.

    Give it a shot, try not to destroy your sol file, and if you DO end up ruining your game, look at the bright side; I couldn’t get off the planet my first time through, but after I quit and tried again it just happened.

    Don’t have any clue why either.

    But like I said, try and do this, send me your sol file, I’ll take a look, and if I can figure it out I’ll let you know. Otherwise, I’m going to bed and I’ll send Babara that email tomorrow.

  54. August 7, 2008 at 9:43 pm

    Can you please name all the enemies for me? I can’t seem to find them all, so can you name them so I know who I’m looking for?

  55. 56 Chromotron
    August 7, 2008 at 10:11 pm

    You may want to take a look at the Ginormo Sword Wiki: http://ginormo-sword.wikidot.com/home .
    There is a complete list. In general, most monsters just have 4 different levels (even the dragon on map 15); for all others, it’s very likely that you have beaten all of them.

  56. August 7, 2008 at 10:51 pm

    Yeah, I don’t list all the monsters, but I do list all the families and tell you how many different types are in each.

    I wanted to do a fully illustrated bestiary, but couldn’t because wordpress only lets you upload so many pictures, and the computer I got this far with was my work computer which isn’t the best computer to upload pictures from.

  57. 58 iin77
    August 7, 2008 at 11:01 pm

    I can’t seem to find your email address anywhere. I found the file and copied it and everything, though.

  58. 60 kebla
    August 8, 2008 at 6:07 pm

    Alright, first things first. I absolutely loved this walk through. Sure, this game might not be as difficult or complex as the console games, but at the same time you can’t exactly buy the strategy guide or look it up on gamefaqs should you get stuck. *cough* Efreet *cough* I can definitely tell you that the hyper armor is not the issue. I got the trophy, beat the hellhound, solved the shrines and got to the moon without beating the golden knight. I did not beat the avatar though. Without that armor, the avatar totally raped me. However, leaving earth was not without its issues. I looked around the whole world, looking for some sort of portal or cut scene that would take me off world. It wasn’t until I moved my mouse to the URL box on my browser to change websites, that my little pink dude walked right off the world map. Perhaps that is the issue? Also, you stated that the living armor class has no weakness. During the game I noticed that monsters drop gems that match their element. Wyvern=ruby, kraken=aquamarine, mummies=onyx, werewolves=emerald with the only real exceptions being the succubus and dragons. I noticed that the living armor dropped topaz, so I have a theory that you should charge up your sword with emeralds before tackling the golden night. You mentioned that the hyper armor only raises your fire stats to level 9,999. However a quick glance at the equipment screen reveals that hyper armor brings up your fire, earth, and light stats to that impressive level. Finally, you said that the mutant Cyclops looks familiar. Sorry, but I didn’t recognize him. However, I do think we can agree that the “copycat” award goes to the fourth level golem, colossus. >.>

  59. August 8, 2008 at 7:14 pm

    Thank you very much. It took me quite a bit of time writing this one, and while I’m not doing anymore edits, on it now, I am going to try and incorporate all the knowledge that has been put in the comments section here in the player’s guide that will get posted at Jay is Games when Jay gets around to creating a walkthrough section.

    As for the problems we’re having getting iin to the Avatar, I have his game now, and double checked your suggestion and that didn’t work either. I’m stumped to the point where I’ve emailed the game’s maker to find out what’s going on, and I hope to eventually get a reply on that.

    Regarding the Hyper armor, If you look at the other stats outside of fire, you’ll notice that they do have big numbers. NEGATIVE numbers. So if you try and use that armor to fight anything other than the avatar or a fire based monster like Efreet, you will most definitely get pwn’d hard.

    I know. I’ll sometimes forget to switch back to my plate armor after fighting Avatar and get stomped on by something relatively small.

    The gem thing I’ve noticed as well, though sometimes you can’t trust it. There are some creatures, I think the harpies specifically, that drop gems of all types. Also, as pointed out above, the Snow Queen may be week to black. I’m unfortunately at a poor point in the game to tell, though, considering that she’s a one hit kill with every weapon I got.

    Finally, Cyclops to me seems strikingly similar to … well… cyclops, the X-man. Not exactly, not as bad as Colossus looks like Ironman, but definitely close.

  60. 62 kebla
    August 9, 2008 at 4:57 am

    I must say that there are very few exceptions to the gem type rule. It is probably a possibility that warrents mention. That’s all I’m trying to say. It is the succubus family you are thinking about. Harpies always drop diamonds. As for the hyper armor….
    I am still convinced that the stats are
    fire 9,999
    water -9,999
    wind -9,999
    earth 9,999
    light 9,999
    dark -9,999
    http://i226.photobucket.com/albums/dd153/cablecarj/armor_debate.jpg
    Also,I forgot to mention that you shouldn’t be so hard on the circler spell. I guess i am one of the few people who enjoy close combat. As such, with the circler spell, i found that with each attack, the magic attack landed 2-4 times rather than the cross napalm which i never quite got the hang of.

  61. August 9, 2008 at 6:29 pm

    Hey! Great walkthrough, it’s really thorough and really helpful.

    Just wanted to throw my two cents in – I also had a ton of trouble with getting off of Earth, and I’m still now sure how I solved it. I’ll just list the last things I did leading up to the point where it worked in case that helps anyone:

    1) Beat the shrines in the order you encounter them by progressing across the map (Str, Endur, Knowl, Fate)
    2) “Lost” a few of the shrines – hit explosive in Fate, cut the “Multiple Slimes” a bunch and then walked all over the massive amount of them that remained
    3) Fought False God and Ceberus (lost both on purpose) with Trophy equipped

    Then I went back to my home base and the trophy was flashing, and I could get off-world.
    I’m not sure exactly what triggered it, but hey, it worked, so anyone who’s stuck might want to give it a try.

  62. August 9, 2008 at 6:37 pm

    Hey Silent!

    Actually, I’m glad you checked in, because this has become such a common stumbling block for so many people that I finally went and emailed Babara, and he delivered the big one that I think you have to kind of stumble upon by accident.

    While I’ve held off on updating this walkthrough because I have a more in depth one set up for Jay is Games.

    But this is VERY BIG for everyone to know, and I’m going to take a break from writing a detailed CHZO MYTHOS walkthrough today to make an official adjustment to this walkthrough. So here’s how the KNOWLEDGE SHRINE CHALLENGE works.

    You must kill TEN slimes by stomping them. BUT, only eight slimes are available when you walk in which means you have to kill a couple of them then you must go through and start stomping.

  63. August 9, 2008 at 7:08 pm

    Oh, awesome! That clears up a lot. Thanks again for writing such a great guide!

  64. August 9, 2008 at 7:10 pm

    No, thank you for stopping by and please feel free to check out the rest of the stuff on the site. I have a similar walkthrough for Gigolo Assassin. I’m working on one for the Chzo Mythos, and I’m planning on writing one for Dirty Split as well as a hint guide for Amorphous+ (though it won’t be nearly as complete as this one as there’s still some stuff that I’ve yet to unlock and I’m not sure I’ll be playing it as much as I should).

  65. 67 nick
    August 10, 2008 at 7:56 am

    I fought a cyclops, not mutant, in ma frozen waste, it has tons of health, and drops around 2 million gold
    if you find one it is well worth the wait

  66. 68 nick
    August 10, 2008 at 8:05 am

    I’d say it has about as much health as a demon but it did’t fight back, making it a very easy kill

  67. August 10, 2008 at 4:36 pm

    Actually, it’s not, really. Not unless you have it down to a very quick fight, thirty seconds or less. You have to remember that when you’re in the forzen wastes, you can probably rack up more than two million in less than a minute by killing eaker creatures that may not drop as much money, but go down very quick.

    The cyclops, if I remember correctly, is the thirdlevel of its family, with gigas taking the top. I don’t remember either creature having as many raw hitpoints as a demon, but they are undoubtedly easier.

    Still, I avoided these guys until they turned into relatively quick kills. Remember that nikos, orcs, goblins, harpies, etc will drop comparable amounts of money.

  68. August 10, 2008 at 8:46 pm

    hey i need help killing the lizardman assasin ive like pumped up my stats so much but if i hit him it does no damage barely please help me

  69. August 10, 2008 at 8:50 pm

    First, it’s very helpful to have a pumped up sword with high fire enchantment on it (in other words, you want to use the same sword that you used to kill the Poseidon boss).

    If you’re not using a seriously red enchanted sword, this is going to be a tough fight.

    Beyond that, I suggest following the advice inthe walkthrough above.

    Oh, and the best place to get red gems at your point in the game is to camp the Efreet.

  70. August 10, 2008 at 8:55 pm

    thanks but the bad thing is i pumped my sword with like 51 aquamarine gems

  71. August 10, 2008 at 9:08 pm

    omg i pumped it up with only like 100 crystals and i own him so bad thanks so much!!

  72. August 10, 2008 at 10:30 pm

    i need help with snow queen anyone got some advice

  73. August 10, 2008 at 10:52 pm

    hey will someone help me with gopplehanger

  74. August 10, 2008 at 11:06 pm

    need help with death anyone got information

  75. August 10, 2008 at 11:37 pm

    Um… really there should be all the information you need to beat him in the bosses section in the walkthrough above.

    The short, make sure you’re sword is very well pumped up with diamonds, your armor is charged with black, and you have a lot of stats pumped into your health and intelligence. YOu should have the chaser spell here which will be a big help.

  76. August 11, 2008 at 12:05 am

    where do i get the chaser spell

  77. 81 lololololololololololllolololololololololololololololololo
    August 11, 2008 at 12:58 am

    lolololololololololololololololololololololololololololololololololololololololololololololololololololololol

  78. August 11, 2008 at 1:14 am

    If you look up under the magic section of the walkthrough it tells you. I can’t remember which specific board it’s on anymore… I want to say it’s the eighth board. There’s a town that normally when you are in it, you will just see some random people looking as though they are dancing. That’s where you get the chaser spell. It’s a random appearance. YOu just have to keep going in and out of that place until you see a lone wizard selling it.

    It costs 100million dollars, so make sure you have the cash before you undergo what can be a relatively annoying experience.

    So you don’t have to wait on me for an answer to your question, you could just go to the top of the page, and use ctrl+F and type the key word. Or you can use the guide at the beginning which of the walkthrough which provides you a means of speeding right to which section will be most useful to you.

  79. 84 Cooloo40
    August 12, 2008 at 8:10 pm

    Dang. I have almost completed my Library. I only have Neko Metal and Neko Mithril left. I have 792 Luck and can’t seem to find them at all. Is my luck too high now? Any ideas on what to do?

  80. August 12, 2008 at 8:21 pm

    First and foremost, your luck is fine. In fact, especially if you are trying to track down upper level mobs. The only downside I have ever noticed with having a high luck is that monsters tend to drop more and more gems.

    This may not seem like much of a drawback, but it becomes so when you want more money as opposed to gems and you have yet to make it to the Avatar (where you get so much of both that it doesn’t really matter much).

    As for getting your Neko metal and Neko Mithril, I have to ask where you are camping for these things at? If you are doing it in a mixed mob area, this may take a little longer than you would like.

    In any case it may still take you longer, but what you really want to do is go back to the Neko Only spawn spot on the very first board. That’s going to help because you are only playing statistics with one type of monster as opposed to a whole bunch.

    Even then it’s still just going to take time, and so I suggest you set yourself a benchmark. Cut yourself off at maybe twenty minutes of camping for them a day. When twenty minutes is up, just come back to it the next day. That way you don’t go crazy, or get frustrated and just give up completely, especially with only two creatures left in the entire game to kill (and very easy creatures at that.

    And keep bumping up your luck, too. That will help.

  81. August 12, 2008 at 8:22 pm

    And just so you know. My luck is over 3000 and I just did what I told you and I came across both neko types you mentioned in under a minute.

  82. 87 Cooloo40
    August 12, 2008 at 8:45 pm

    Hmmm. I’m camping at the first spot on the 1st area. I thought that high luck would make it hard to find them, as all I find are the Neko Platinums and the regular Nekos. I’ll bump up my Luck a bit after I beat the Avatar again. Btw, how many Onix gems do you have in your Avatar farming sword? I only have around 300 and he doesn’t die that fast. It still takes about 3-5 minutes to kill him.

  83. 88 Cooloo40
    August 12, 2008 at 9:04 pm

    I bumped up my luck to above 3000 after fighting the Avatar. I still can’t find either of the two. I just keep finding regular Nekos and even more Neko Platinums. No Neko Metals or Mithrils. :\

  84. August 12, 2008 at 9:40 pm

    I have my energy sword pumped up with about 1500 onyx gems, he still takes about thirty to forty-five seconds to beat. I really don’t play that much anymore otherwise I would start camping the necromancer or the area on board 14 to try and get enough onyxes to drop him in one hit. I just really don’t thave the time.

    As for your quest for the other two nekos… Don’t know what to tell you. It really is all ran on statistics and whatnot, so just keep plugging away at it. You’ll eventually get them. You’re also probably killing most things with one hit too, so you may just want to go check your library every so often just to make sure you didn’t kill one and missed it by accident.

    Like I said, now’s a good time to just make ten or twenty minutes a day a part of your regime. You’re so close to 100% that if you spend too long in one sitting, that might drive you over the edge and force you to stop. If you make it a part of your routine, though… It just becomes habit.

    Good luck!

  85. August 13, 2008 at 10:04 pm

    How do you do all the all CHALLENGES.

  86. August 13, 2008 at 10:44 pm

    Um, there’s a challenge section at the end of the walkthrough.

    Use ctrl+f code shn1 shn2 shn3 and shn4 to find them. If following that still doesn’t get you what you need, let me know.

  87. August 14, 2008 at 7:22 pm

    I need help with Lycurgi he keeps beating me with his fire and electricity. What should I do?

  88. August 14, 2008 at 8:07 pm

    Really, Lycurgi is someone you shouldn’t even think about messing with until after you’ve beaten the Avatar. Once that is done, you should be able to pump up your stats to where he turns into a pussycat.

    Note that he has a humungous amount of hitpoints so even with a serious set of stats it’ll take a while to kill him.

    As for dodging his attacks, remember that he has only the two attacks and he does not employ them at the same time. The lightning goes in a straight line at the same angle as when he first starts. So wherever you are when the lightning comes, move immediately out of its way and just stay there for a bit, you should be fine.

    When you see the ring of red dots form around him, that’s when you need to get ready to move, but don’t be too hasty about this either. The longer you wait after the circle is formed the less you have to move. These red dots track your position according to where you were standing when they first come after you, so if you stay still just until the first one hits you, most the rest of them will home in on the same spot meaning you only have to move a little bit.

    If you decide to dodge earlier, just remember to keep going in the same direction and to rotate or essentially move in any direction that is not directly parallel to the direction from which they are coming.

    Again, I really suggest that you wait until after the Avatar is beaten when you can really jack up your stats and make it an easier fight, but if you insist on taking him out earlier, this would be the way to do it.

  89. August 14, 2008 at 8:18 pm

    As a point of reference, I just went and tracked down a lycurgi just now and it took me about two minutes to beat him. Here are my stats

    Zweihander Level:10,030
    Light enchantmen: 638

    Int: 3,544
    Str: 4,188
    Vit: 1,803

    So if your stats aren’t even close to that, I wouldn’t even bother right now because it’s going to be a very long fight. For me it’s significantly longer than the Avatar fight which takes me about thirty seconds right now.

  90. 95 photonreno
    August 16, 2008 at 6:13 pm

    um who is lycurgi and avatar is the easiest boss ive ever faced plus wats the 6th armor

    i pwned the avatar in 1 hit

  91. August 17, 2008 at 12:28 am

    Lycurgi is the highest level lich in the game. He has a pointy hat and has pink robes.

    1 hit kill on the Avatar is truly impressive. I occasionally go back and pump more black enchantment on my energy sword… one of these days I want to get him down to one hit.

    Finally, as I mention in the actual walkthrough, there is no sixth armor. The final slot in the armor row is actually reserved for the “Yummy Bone,” Which is used to get WAN WAN as a pet (it is a consumable item that is taken as payment).

  92. 97 00101001
    August 20, 2008 at 7:37 am

    I have a few things to say.

    First, the topazes and emeralds actually are useful. My level 50 Scimitar (yes, my sword levels suck) with a few dozen points in Earth damage can blow through members of the Harpy family faster than my level 190 Light-element Zweihander can. Emeralds help in getting those topazes, through one-hit-killing enemies like Sandworm. They should also help in killing things like Ettins fast, which equals a huge amount of cash in certain places.

    Second, I keep getting enemies like Arch Liches, Elder Vampires, Succubus Ladies and the occasional Berserker in the Level 14 farming spot; I rarely get the low-level mobs, like nekos, to appear. This seriously puts big fireball-and-lightning-shaped holes in my income. My luck is currently at 80. My question is this: Does luck affect the types of monsters that spawn, or just the rank? I know the rank is affected; that was stated previously.

    Third, excellent guide. Those enemy weaknesses are especially helpful. I hope the info in the comments is added to the Jay is Games version of the guide, though.

  93. 98 00101001
    August 20, 2008 at 8:24 am

    Oh wait. My bad. Ettins appear to be fire monsters; it should be anything that drops topazes, like the Living Armors. Those died faster with my level 150 Air Claymore than the aforementioned Zweihander, making Emeralds useful for getting the Hyper Armor, and not for much else.

  94. 99 00101001
    August 20, 2008 at 9:06 am

    Sorry for the mass posting. Disregard the Harpy thing; they’re Light monsters. Topazes really aren’t good for much, unless you count getting those annoying werewolves out of the way faster.

  95. August 20, 2008 at 10:36 pm

    Hey 41, thanks for stopping by.

    Wow, okay, first, you’re at the 14th board and your sword stats are really that low? I will say that if they are that low, than of course you are going to want to pay much more attention to what elemental enchantments you’re using.

    On the other hand, I think it far more beneficial to just really beef up your sword through the blacksmith, but to each their own… As your later two posts seem to point out.

    To answer your question specifically, I don’t think luck really effects the type of monster as much as the rank. For maximum camping efficiency on the fourteenth board, it’s all about being able to assess the situation rapidly. You pop in, see what’s there, is it a one hit kill? No, okay, leave and come back.

    The faster you can do this, the better.

    If your swords were at higher levels, this would be even easier because the goal is to build a few swords that take up the entire screen. Doing so means you walk in, you swing the sword, see what’s still standing when it comes up, and make your decision then.

    I will say that some of the higher ranked low end mobs can be a pain to bring out though. I love the fourth ranked orcs because they drop mad cash and die in one hit, but they sometimes seem more rare than fourth level liches. And yeah, Arch Liches and Succubus ladies are pretty common.

    So there are two schools of thought here. Either assess immediately and either hang in for a full fight, or go out and come back in, OR, come in kill the easy stuff, and leave all the harder fights after you’ve collected your treasure.

    It really doesn’t matter either way, the big thing is to not let yourself get sucked into twenty minute fights. That’s the real big thing.

    As for elements, I found that using my white based sword for the 14th board spot was the best bet. It’s strong against liches and vampires which are pretty common, and its level is so high that everything else just goes boom when I swing it. Try not to use fire in that area because you do pick up a couple of fire based monsters there that can be a pain if your sword level and fire level are battling it out.

  96. 101 Aratan
    August 25, 2008 at 2:14 am

    Lycurgi aren’t hard to kill (pain to find though, took me 3 days of camping to get one). I can take them down in a little under 2 minutes. Only enemies I can’t kill are the level 3 and 4 living armors, the level 4 lizard men, Hellhounds and Avatar.

    My stats:

    Energy Blade Level: 1602
    Enchantments: Wind 57

    Strength: 380
    Vitality: 201
    Intelligence: 355

  97. August 25, 2008 at 6:26 pm

    Well, I have tips on how to beat the hellhounds pretty easily up above, and you’re never going to be able to handle the Avatar until you’ve beaten the fourth level living armor (golden knight-yellow with a blue sash).

    I also see that you posted stats for your energy blade with wind enchantments. Your enchantment is pretty low as is your sword level. Your strength is pretty good.

    At this point, you should have at least one other sword that is pretty beefy, and some free gems. My suggestion is to take your beefiest sword and pump it up with onyx, bump up its level as high as you can go, and start hunting living armors until you beat the golden knight.

    Once you have done that, you can start camping the Avatar which should let you really pump up your stats and let you go after the rest of the monsters left on your list.

  98. 103 Aratan
    August 27, 2008 at 12:42 am

    Thanks for the advice. By the way, this is an excellent walkthrough guide.

  99. August 27, 2008 at 11:22 pm

    Thank you very much Aratan. I’m glad it helps. I want to write more guides, and just finished a major one for Jay is Games. But I hope to get back to writing some for this site as well.

    Let me know how the hunting goes!

  100. 105 00101001
    August 29, 2008 at 8:14 am

    Thanks for the tips. I now have a billion gold and don’t know what to spend it on, so any suggestions would be great. My stats are Intelligence 305, Strength 201, Vitality 154, and Luck 155. My Zweihander is level 1000 with 188 light, and my Energy Sword is level 110 with 230 dark. My other swords are currently too weak to be important.

    Oh, and what stats would you recommend for taking down the Golden Knight in less than ten minutes? Grinding isn’t a problem.

    Again, very informative and helpful guide. Thanks for the write-up, it helped a lot with several things.

    Oh, and about the name? I just pushed the 0 and 1 keys without any knowledge of binary. I had no idea it would turn out to be 41. Haha.

  101. 106 00101010
    August 29, 2008 at 9:02 am

    Oh, wait. Scratch that. I just sank most of that into my light sword, and now have a level 2000, 191 light Zweihander and 57 million gold. Sword upgrades are getting expensive at this point, catching up to strength upgrades. Should be obvious from the way 1 1/2 billion gold equated to only a thousand levels.

    I farm by entering the secret area while swinging my sword wildly while moving to the right. If a monster isn’t dead by the time I reach the right side of the screen (after any doubling back to collect gold), I just leave. Is this particular way of doing things efficient enough?

    On an unrelated note, I am now ‘42′, after reading a basic binary tutorial. If you can guess why I read a tutorial just to change one digit, that would be interesting.

  102. August 29, 2008 at 11:36 am

    Well, this is fun, and I can tell you pretty quicklythat you changed it up to 42 because that is the answer to life the universe and everything. Though, why you would put yourself through a tutorial is beyond me.

    It’s faster to use the calculator that comes stock with your computer, use it in the advanced, scientific mode. Type in 42 and then change the mode to bin. I know these things because, well, when you’ve had enough of Ginormo Sword, go check out Labyrinth. I just did a recent review of it and you can find it in the games section.

    Okay, back to the task at hand.

    Beating the Golden Knight in under ten minutes. I’m really not sure on that one considering that I don’t think I accomplished that. At one point I just grinned and dealt with it. Actually, if you are looking for that fight, what I did was I had a book, and when I finally found a golden knight, I just started reading. If your defense is high enough, and your vitality is high enough, he’s not going to hurt you that much, and really, you just have to glance at the screen to make sure you’re hitting him.

    But yeah, you go after him with your biggest sword, whichever sword takes up teh whole screen, and you just go.

    As for things to pump into your stats, yeah, your sword is great, INT is a great thing to pump up as well because that magic boost can really help. I personally was a fan of luck but it’s not going to help shorten battles for you, so don’t bother, and I think your vitality is fine for the time being. Make sure your armor level is at its highest, (and when you do get hyper armor, don’t touch it. I was deathly afraid to touch a single stat for fear that doing so would end it’s ANTI-AVATAR mojo)

    So you, start working offense. int, strength, and sword levels. Take some time to farm onyxes because you’re shooting for the Avatar, and the onyxes in your energy sword will make a bigger difference than your stats, or the sword level.

    And thanks again and good luck!

  103. 108 00101010
    August 29, 2008 at 4:02 pm

    Correct with the name. I really should get around to reading more of the Hitchhiker’s Guide to the Galaxy series. Good stuff. I read up on binary so I wouldn’t have to randomly bring up the calculator all the time.

    Golden Knights barely scratch me, my armor is my ‘Death-killing’ or anti-Dark one and is level 9. I think I need to get enough gold for another thousand levels on that Zweihander for the less-than-one-hour Knight run, and at least a hundred points in Intelligence. My chaser needs beefing up.

    Right now, I have the Gauntlet off so I can keep up a constant stream of Chaser fire. Should I put it back on? On one hand, my sword would get in more hits. On the other hand, I would have less magic. Based on my stats, what would you think?

  104. 109 00101010
    August 29, 2008 at 4:13 pm

    Oh, and by the way, what do I need to one-hit Necro? He isn’t dying as fast as I’d like. And by one hit, do you mean that the hit sound plays once, or one click? Also, I’m not going to bother with luck. I don’t want to be facing things like Lycurgis regularly. As for Endurance, you’re right – I’m actually having more trouble dying than surviving much of the time. Funny that this game seems to favor enchantments over all other upgrades…

  105. August 29, 2008 at 5:30 pm

    First, the gauntlet. To be honest, for moderate level fights and magic focused fights, I would leave the gauntlet off. We’re talking about a fight that wouldn’t last longer than say, two minutes. This way your increased magic could help make things faster.

    But if you’re in a fight that’s going to be twenty minutes in length, I would put it on just to save yourself from carpal tunnel.

    As for the Necro, diamonds diamonds diamonds. The more in your sword the merrier, just make sure you don’t put them in your onyx enchanted energy blade. For my own purposes, I consider a one hit kill anything that takes only one mouse click. So this may mean having the gauntlet on and hitting with magic as well.

    The other thing to think about is that once I got to about the Necromancer level, my diamond enchanted zweihander became my primary sword, I used it for everything, camping, killing the world tree, death, the guardian dragon. I think I only switched over to my fire katana for the snow queen (only to learn that she is actually easier killed with black).

    So just my personal opinion I tend to favor a very heavily inflated sword with a white enchantment.

    Though, I do think that the living armors tend to drop rubies, so if you have a water sword for the living armors, you can try that as well.

    Now, you do have the coin of bravery taken off now, right? At your point in the game, where you really don’t die too quickly, there’s not much of a point of keeping it on, and it only slows down your camping.

    anyway, okay, I’m out of here.

  106. 111 photonreno
    August 29, 2008 at 7:44 pm

    i now can pwn any monster in one hit
    mylvls
    intell 5067
    luck 7098
    str 6121
    vit 5302
    sword lvls
    energy swd 34853 awsome right
    dagger 17625
    zweihander 12859
    katana 10984
    scimitar 9543
    i took off all elements after i beat avatar
    gold 32trill

  107. 112 photonreno
    August 29, 2008 at 7:46 pm

    i forgot claymore
    lvl 19354
    i dont really need armor because attacks
    even from hellhound dont even do 1 damage

  108. 113 photonreno
    August 29, 2008 at 7:47 pm

    one more thing where is lycurgi

  109. August 29, 2008 at 7:57 pm

    HAHAHAHAHAHAHAHAHA

    I gotta admit, your stats way out do mine. After I hit 100%, I just lost patience with keeping up with my stats, so well done!

    Lycurgi, Lycurgi can be found anywhere that liches spawn. This includes the tall castle on the fourteenth board, the mixed mob secret area on the fourteenth board, and I believe another mixed mob area on the fifteenth board.

    Though, for you, since your stats are ridiculous, I would just stick with the tall castle where liches only spawn.

    You’ll know Lycurgi because he looks like a lich with pink robes and a pink pointy hat.

  110. 115 photonreno
    August 29, 2008 at 8:08 pm

    kk thankyou

  111. 116 Foreverkul
    August 30, 2008 at 1:52 am

    Does sword upgrade increase attack power?

  112. 117 Foreverkul
    August 30, 2008 at 2:13 am

    Oops, stupid question sorry…

  113. 118 00101010
    August 30, 2008 at 5:29 pm

    Huzzah! I finally beat Avatar! Four times in half an hour. It was actually EASIER than the Golden Knight. THAT fight sucked. Although I did kill it in half an hour’s worth of slashing… I am never fighting Living Armors again; I demolished a Dread Lord and several Berserkers for the library, so I don’t have to.

    The Avatar of Whatever-the-hell gives enough cash for semi-auto-leveling. Now I just press TAB and hold Enter for a few minutes to level.

    Now for the library… All that grinding only left me with 15% missing. Wow. If only an update existed that made the star unlock four more stages for each monster… and a second-level boss. That would give loads of people some incentive to keep playing.

  114. 119 photonreno
    August 30, 2008 at 7:30 pm

    UPDATE
    sword lvls
    all my swords are above 20000
    plus my energy sword says
    its lvl is 1E+3
    wat dos that mean?

  115. 120 photonreno
    August 30, 2008 at 7:53 pm

    i dont get it once i was able to beat the avatar in one hit
    i left the comp for awhile and the avatar still didnt
    kill me when i came back
    but when i got to the bosses on the planet like false god and
    hellhound they killed me in one hit WTF!?!?!?!

  116. August 30, 2008 at 9:39 pm

    Okay, i don’t usually chime in over the weekend, but I wanted to answer Photo’s question directly. When you go into your inventory, you will find a flashing star. When this is activated, everything becomes seriously pumped up, and a lot more than just the hellhound and false god will kill you in a single hit.

    Deactivate the flashing star like you would any other item, and you will go back to normal mode.

    To the best of my knowledge there is no extra reward for beating Avatar in hard mode (except he might drop a lot more money like the lesser monsters do when you manage to kill them).

  117. 122 photonreno
    September 1, 2008 at 3:31 pm

    i did deactivate the star they still beat me in one hit
    but with avatar its like he dosent hit me at all
    even with star on he dosent hurt me
    i dont get it?!

  118. September 2, 2008 at 1:49 am

    Ah, that would be because you are wearing your hyper armor still. Hyper armor is worthless against any creature that is not Avatar. You’ll have to keep remembering to switch back and forth between your normal armor and your hyper armor once you start camping Avatar.

    42:

    tab and enter? Seriously?

    are you kidding?

    WHY DIDN’T I THINK ABOUT THAT BEFORE!!!!!!!

    Anyway, sorry it took so long for me to get back to you, but congratulations, and with fifteen percent still left in your library, fear not, you still have a whole lot more playing to come. Also, the star I think is incentive as you now have to beat the Avatar on hard mode… Incidentally, now that I have a new shortcut that will make leveling up much less of a pain, I think that is exactly what I’m going to start doing!

  119. 124 photonreno
    September 2, 2008 at 10:20 pm

    no i dont have power armor on plus i said that
    i removed all elements from
    weapons and armor and maybe its that my stats are to
    high?

  120. September 2, 2008 at 11:06 pm

    No, it’s not that your stats are too high. Having high stats doesn’t give you tougher creatures. Having the wrong equipment on, or the star turned on will.

    So, and believe me, I have had stuff equipped when I thought I had it unequipped. So always go back and double check that you are wearing the right equipment. The next thing I would have to say is that you did mention taking all the elemental charms off of your equipment. This could be what’s wrong if you have the right armor equipped and the star turned off.

  121. September 2, 2008 at 11:06 pm

    Worst comes to worst, you can always email me a copy of your sol file, and I can take a look under the hood for you.

  122. 127 Adam
    September 6, 2008 at 3:09 am

    The Plate Armor costs 2,000,000 gold.

  123. September 6, 2008 at 7:30 pm

    Will there be a second Ginormo Sword cause I really hope so.

  124. 129 photonreno
    September 8, 2008 at 9:50 pm

    you can always email me a copy of your sol file
    ^^^^how do i do this^^^^

  125. September 9, 2008 at 11:47 pm

    fred,

    Actually, Ginormo Sword IS the sequel. The predacessor was never translated to English. It doesn’t run on nearly as simple of a system which is made even more difficult because none of the available options are easily understood by their icons, and all you have is Japanese characters, which, unless you read Japanese, is worthless.

    Photonreno,

    You’re still having issues? Okay, I forgot exactly how this is done, but basically you want to start a search of your computer for “babarageo” or “ginormo”. Make sure you that your search also looks for hidden items.

    You should find a folder that will have something like “futonaga” or something like that as the title. Go into that folder, and you’ll find a .sol file. Make a copy of that, and email it to me at mr.m.lofc@gmail.com.

    NOTE: Do not remove that file, but make it its own separate file. That is your save file, and if you remove it, you will have lost everything that you worked so hard to get.

  126. 131 Lukas
    September 21, 2008 at 8:41 pm

    Golems (at least the mud and rock ones) do not drop Rubies. They drop Topazes. Just tellin ya.

  127. 132 Lukas
    September 21, 2008 at 8:44 pm

    And whats this “star” thing that u guys keep talking about? (still havent beaten the Avatar once… workin on Death at the moment)

  128. 133 help
    September 28, 2008 at 2:04 am

    what stats should i have to beat false god?

  129. October 1, 2008 at 10:04 am

    I havent seen anyone on here since I used this to beat the game but I’d like some help making a 1-hit avatar killer!

    str 14216
    vit 2155
    int 6397
    luk 2222

    Kitana
    10000 Attack power
    2144 To Dark Attack

    Do the sword levels matter as much as the enchants?
    Do I need more Strength?
    What will pump me up the most?

  130. 136 Omega333
    October 7, 2008 at 8:42 am

    I discovered this game a few days back, and it has been quite the addicting thing.

    I was so confused in the beginning, wondering when the next friendly shop or shrine would pop up. The game threw things at me that I wondered how I would ever get the money to buy. But I pressed onward. The boss I had the most trouble with was that assassin. Although my katana was never that pumped with fire which largely contributed to this. It was a battle I passed through mostly luck, and one I made a point to not return until i was much better. Then I got to the tree. And found an ally (I had missed the other before it). NIN NIN became my bestest friend.

    It was due, in fact,to my wondering what element the lightning attack was that made me search for this guide, as I understood fire and water, but the rest seemed iffy in terms of on screen attacks. So I read a bit, going back to ye olde grinde. Fairly easily I made my way past the snow and into grind heaven. I could not pass up camping, eventually tackling the dragon…which failed to impress me really. Beat it first try. Although it did like facing away from me :p

    And then…the hours of pumping up needed to tackle the false god. He was a beast, but eventually even he could not stand in my way. I do want to make very special note here, after I beat him I noticed the spot for the hellhound and checked him out only to die seconds later (what can i say, even a bark can be deadly when its as big as my sword was :p). But, I made no serious effort to beat him. And still haven’t. Yet I had no trouble getting to the avatar, leading me to think that the hellhound is NOT a requirement. And well, the rest is standard. Onyx, armor, avatar, god stats. Although the first time beating him it was a somewhat epic fight (as epic as clicking a button over and over again for 10 minutes or so can be). I could damage him little by little…he could do the same. I almost left the fight to camp onyx more, but held off. NIN NIN was healing me and dying as usual. But then he failed. Th avatar was only moderately wounded and so we kept trading blows, me constantantly calculating how much of an advantage I had. I was always ahead of the curve so knew I could win, but the gap looked to be closing….nonetheless, I achieved victory, shattering the god pinata for good, until I feel like doing ti again with more onyx.

    And I think I’ll stop there, wrote far more than I intended to (and less fun that I would have liked as my brain is mush due to wanting sleep…), but I got the main thing I wanted to say in there, which was that hellhound didn’t need to be beaten for me for the trophy to flash. Might try a better message tomorrow with more pizazz…until then, farewell and thanks for the awesome guide to this awesome game :)

  131. October 8, 2008 at 10:59 pm

    i still cant beat false god!
    str 110 Vitality 94
    int 130 luck 60

    sword level is 330 its a dagger pumped with 40 lights.

    god hes fricken hard

    i dont want to train much more its getting boring.

    i can only down about a 6th of his health before i end up dying, even with lv 9 armour and nin nin the healer cat. plate mail lv 9 with 97 dark protection….

  132. October 8, 2008 at 11:59 pm

    also you said not to kill big time characters but i just finished off alexandra which was hard as hell but now i got 300m at my disposal which is going to INT (swords at 500 now btw str at 200) so yea int will be like 400 and that fake god with dumb names will be VANQUISHED!!!!

  133. October 9, 2008 at 12:07 am

    DAMNIT SOOO CLOSEEE!!! ILL TRY AGAIN!! I GOT HIS HEALTH DOWN TO WHERE IT SAID GOD ON HIS NAME ARRRGGHHHHHH!!!!!!!!!!!!!!

  134. October 9, 2008 at 12:23 am

    SHEESH ok miracolously i beat him even though dumbass nin nin died almost right away. I just dodged all attacks and thankfully most of that unfair spinning fire one. i had hardly any health left when i won but yes i did it!

  135. 141 Maha
    October 17, 2008 at 4:34 pm

    Awesome guide, thank you. You could include some of the tips you posted in comments into the main walkthrough (such as Snow Queen being weak against dark).

  136. October 28, 2008 at 1:24 am

    Hey I’m back and I wanna play Ginormo sword again ’cause I’m getting bored.
    Anyways, I’m having trouble with the False Boss.
    Could you tell me by tomorrow?
    If you could that’ll be great!

  137. October 28, 2008 at 1:25 am

    Hey it’s me and I wanna play Ginormo sword ’cause I’m getting really tired of the other games I’ve been playing.
    Anyways, I’m having trouble with the False Boss.
    Could you tell me how to beat him by tomorrow?
    If you could that’ll be great!

  138. October 28, 2008 at 1:29 am

    Oh yeah and the False boss- the best element to beat him is light, just in case you didn’t know.

  139. 145 rcade pre hacks rulez
    November 6, 2008 at 9:50 am

    i have 10000 on each an cant be avatar

  140. November 7, 2008 at 4:12 am

    Did you get the Hyper Armor? You’ll never survive Avatar’s attacks without it.

  141. 147 KWest
    November 19, 2008 at 12:40 am

    How high should your stats be to beat false god mine are

    220 strength
    111 vitality
    110 intelligence
    lvl 9 armor
    lvl 866 sword

    when I try to fight him he still kills me

  142. 148 blahblah
    November 20, 2008 at 4:43 pm

    wanna help me?

    i still can’t beat avatar with this stats

    Strength 20082
    vitality 17988
    int 8201
    luck 1308

    i use katana

    fire-7
    water 7
    wind earth 0
    light -53
    dark -53

    do i need more darkness?

  143. 149 Alpha+Omega=Zero
    November 20, 2008 at 4:45 pm

    yea, so help me?

  144. 150 Alpha+Omega=Zero
    November 20, 2008 at 4:45 pm

    i’m blahblah, changed name

  145. 151 ZeldaFan
    November 29, 2008 at 6:41 am

    I found that the Lizard Assassin was actually easier to kill by getting a long, fairly wide sword and Napalm Cross and just slashing at all the copies randomly. But that’s just my opinion.

  146. 152 Arikiko
    November 30, 2008 at 9:22 am

    I just fought a Lich, I think, but it was called an Undead King, and it had HEAPS AND HEAPS AND HEAPS of hit points. Does anyone know if it would be worth fighting again? I got bored and killed myself.

  147. 153 Arikiko
    December 1, 2008 at 5:22 am

    Just an add on to my previous post, it looked like a lich with three pointy things on his head.

  148. 154 Arikiko
    December 1, 2008 at 6:48 am

    OMG! I just beat a very easy Arthur, I believe it is in the skeleton family, and it dropped 4 bags of gold, containing AT LEAST 13 MILLION EACH!!! I ended up with 1 bag (rounded of to the nearest million) 26 mil, 13 mil and two other bags between those two. WOW!

  149. 155 anon
    December 5, 2008 at 5:09 am

    I just let a Golden knight go… i took 10 minutes to knock off about 1cm of its health. Was that a horrible mistake?

  150. 156 Multitude
    December 30, 2008 at 7:34 am

    Thanks for the great guide. I’m still hacking my way through, but I thought I’d correct a mistake:
    Plate armor is only 2 000 000 gold.

  151. January 8, 2009 at 7:39 am

    Ummm,I killed a Greater Demon,but it dropped a Diamond.
    Why?I thought demons were evil,lol.I was expecting an onix.Do greater demons have a weakness differing from regular demons?

  152. January 9, 2009 at 2:48 am

    Also,why do I kill monsters faster with magic only than magic+sword?I’ve tried it a million times and it’s true!My sword just seems to slow things down!

    • June 18, 2009 at 3:42 pm

      Just taking a stab at this, but my best guess is that each time a monster is hit with an attack they have a very short period of invulnerability (like 1/10 of a second or so). This means that when both your sword and magic are touching an enemy, both have a chance of landing a hit and creating a period of invulnerability. Sometimes the weaker of the two will land a hit and sometimes the more powerful of the two will land a hit (how which one hits is determined I’m not sure… maybe one has precedence over the other or something).

      This might be slightly made up for by the fact that you have a higher chance of either your sword or magic hitting an enemy at any given time if you use both (not to mention collateral damage of other monsters around), but the bigger the difference in the power of your magic versus your sword, the more noticeable it’ll probably be.

      Again, not totally sure of this, but it would make sense considering you don’t do infinite damage each time you hit something!

      • June 18, 2009 at 9:36 pm

        Alright, with a LOT of experimenting I’ve realized that when both a spell and your sword are touching the monster, the sword seems to always or almost always do the damage. This means if your sword’s a lot weaker than your magic, you’ll actually do much less damage when your sword connects. This also means that having powerful magic isn’t very useful until you’re dodging unless you plan to completely rely on spells. At least this doesn’t mean that slacking on intelligence is particularly harmful!

        On an unrelated note, personally I love camping on the invisible guys. Once you get a really powerful, screen-filling sword (I used one with ~20 diamonds in it) you can wipe a whole screen of em out in only a few swings, and they give a solid 150k-250k each. And don’t underestimate NIN NIN! Her/him + good armor allows you to just sit and whack things without even having to dodge any projectiles, which makes grinding bosses an absolute piece of cake. Plus she does melee damage to whatever she touches. Not a lot, but hey.

  153. January 9, 2009 at 3:32 am

    Erm,i just happened to be in the same pickle anon was.
    I found a Golden Knight,fought for OVER ten minutes ONLY to take away half 1cm of its health!is the hyper armor really that important?and what is golden knight weak against?I wanna hunt it again after killing false god and Avatar!

  154. 162 Kyle e. Moore
    January 9, 2009 at 5:01 am

    first, if there is something wrong in this walkthrough, I suggest heading over to jayisgames.com. The version over there is more complete.

    To answer your questions, Nerd.

    yeah, the Golden Knight really is that important. You will not, I repeat, NOT, last more than fifteen to thirty seconds against the Avatar witout the hyper armor. It’s a bit of a shame, though because outside of the Avatar battle, the hyper armor is completely worthless.

    as for your magic killing faster WITHOUT your sword, I can think of only one possible explanation, maybe two.

    the first is that you may have sword enchantments that are hurting you. If you have a fire equipped sword and you’re using it against fire based monsters, than it may actually slow you down.

    the other explanation would depend on how many times you have timed yourself in this respect. if it’s only been a couple of times, I wouldn’t put too much stock in that. You see, the monsters don’t all have the same number of hitpoints. one gargoyle will have a slightly differeent number of hitpoints compared to another. So that might explain it.

  155. January 12, 2009 at 2:40 pm

    Actually,I do know the fact that some monsters indeed have more hitpoints than it’s own species average amount of hitpoints,and it does happen to give you more money.
    And I really have tried it millions of times,with my Zweihander,a normal sword,also the tiniest size available;my katana,MAJORLY enchanted with fire;and with my scimtar,a huge light enhanced sword.I’ve tried them on lots of different creatures,also including demons.Which is queer,because my light sword…well,anyone would think demons are weak against light,but…things don’t seem to be right.

    I will try and go to jayisgames,and thx for the tip!
    And…
    A moment of silence for a lost chance to get that hyper armor…


    T_T

  156. 164 Sebine
    January 24, 2009 at 4:27 pm

    Hey Kyle, any chance you could email the bestiary?

  157. 165 Sebine
    January 25, 2009 at 5:56 am

    Unholy Crap!

    I just got 70m from a Mixed mob Collosus (looked like Iron Man >..>)

  158. 166 allo pplz
    March 30, 2009 at 12:41 am

    heh. you know how teh names are reandomixed? town of zxl, froxen waste visnc….
    i just fought the avatar of crap =O

  159. 167 kinematix
    April 21, 2009 at 7:49 pm

    game finished and 100% in the library =) thanks for the guide

  160. 168 Laurie Sue Roskell
    April 21, 2009 at 8:32 pm

    Hi,

    My library is almost complete, I’m just after Tiamat and Asmodeus. I’m just wondering whether my stats are sufficient enough to attempt to take them on, or whether I should camp Avatar and up my stats a bit more.

    Strength: 4145
    Endurance: 2595
    Intelligence: 2460
    Sword Level: 3001
    Luck: 801

    Also, could you explain exactly what luck does? I’ve gathered that it makes enemies drop more jewels, but is that it?

  161. May 27, 2009 at 1:57 pm

    Quick Hint:

    At board 4 when you have to fight the Cloud, it will be tough. Once you have won, focus SOLELY on getting 50,000 gold for the Napalm! It is the second best spell, and pumps your firepower nicely.

    This will take a while. Ignore the swords and other stuff for now. Once you get napalm, go camp the Cloud. He drops over 20,000 gold per kill,and napalm kills him pretty fast. (about 3 minutes with default 1 INT)

    Once you can afford the Gauntlets of anti counterattack, get these.

    Now, you can pretty almost ignore the Cloud’s attacks and take him out in 2 minutes. With this technique you can raise a lot of cash.

    From there you can really get a big boost and crank your sword power way up. Or you can save up the 4 million for Plate armor which is a huge survivability boost. That makes killing the Cloud even easier since you can completely ignore his attacks and do em in within 30 seconds.

  162. 171 Zelpha
    June 2, 2009 at 12:28 am

    okay, i did some testing with the gems, and i found that the Living armor family is allergic to Emeralds/Wind element. i tested this by taking two of my swords, a lvl 1000 zweihander and a lvl 1 claymore with 100 wind power. I turned off my magic for the test, and I have a strength of 207 for reference. it took 10 seconds to kill a Berserker (Living armor 2nd Rank) with the zweihander and in the same amount of time, the claymore took off 1/10 of its health, this may not seem like much, but i took another sword, a lvl 1 scimitar with no elemental power, and couldnt even do half the damage of the Wind Powered Claymore. so this suggests that Wind/Emeralds majorly affects the living armors. so with a bunch more levels and maybe a hundred or so more emeralds, one could take down the golden knight with relative ease. …you know what, I do beleive i’ll go try that.

    also, with a Luck stat of 200 or more, farming emeralds becomes hilariously easy. I just go to the orc encampment in the 1st screen, the blue cheiftans keep showing up and I can bag more than 50 or so emeralds in less than 3 minutes.

    my stats for future reference:
    Strength: 207
    Vitality: 51
    Intelligence: 236
    Luck: 209
    Lvl 9 Plate Armor
    Lvl 265 Dagger +105 Water
    Lvl 137 Katana +202 Fire
    Lvl 1 Claymore +100 Wind
    Lvl 1 Scimitar
    Lvl 1000 Zweihander +33 Light
    Lvl 348 Energy Sword +70 Dark
    I have Chaser magic and have yet to get Shockwave or the Hyper Armor, I havent even beaten the False God yet. D:


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